Raise Dead said:The subject returns with a death penalty: –1 to all attack rolls, skill checks, saving throws, and ability checks. This death penalty fades after the subject reaches three milestones.
Kishin said:I thought 4E was supposed to be WoW. Apparently, its actually Guild Wars.![]()
Figured I'd get that one out of the way before it became complained about in earnest.
william_nova said:I've played WoW but not Guild Wars, how do the 4e rituals remind you of GW? Assuming you're serious. I can't tell.
Personally I like the new rituals, it seems like the more combat-y magic are under spells, and all the cool funky "wizard" stuff I was holding my breath hoping hadn't been nerfed or removed are now rituals. The classes of rituals are nicely done, and its great to see quirky spells like Knock and Magic Mouth are still available. Hallelujah!
Oompa said:Detecting secret doors 10 minutes t cast.. and 25 gp to do.. and then only find an door in line of sight? Hate it if you have big rooms with many walls..
I dont think this will be an ritual that wont be used much..
djdaidouji said:Raise Dead... I don't see why there is a special heal component. Why would a salve raise the dead? "New moisturizer from Oil of Olay, rejuvenate your skin, and bring yourself back from the dead, now with shea butter."
The flavor text actually states that you pray to the gods to return your friend, so I think it would be a much better religion ritual, or even arcana. The whole ritual thing doesn't fit very well with the power sources either. What source is heal from, exactly?
I like the idea of Rituals. They make sense to the current system. However, I have to say I'm not pleased with how they are made. Possibly if a ritual required a specific component, rather then generic salves and herbs. Make Whole wouldn't be "Alchemical Regent," it would be "Petrified Dragon Acid," making it much more exciting to find in a treasure chest...