They stole my my help as a bonus action idea...
Using chopsticks requires no more dexterity than using a knife and fork.
The thing is, Mr. Miyagi was NEVER very strong. He might have been slightly more dextrous, but, in D&D terms, you don't exactly lose buckets of Dex for age. As far as I can tell, you don't actually change your stats with age at all in 5e. So, Mr. Miyagi would have the same Str and Dex at 24 as he does now. Even in 3e, the worst he would lose was 3 points of Dex and Str and he's hardly venerable. Heck, he'd qualify as old which is a -1 to Str and Dex. It's entirely possible that Mr. Miyagi's stat changes have no effect.
Using chopsticks requires no more dexterity than using a knife and fork.
The thing is, Mr. Miyagi was NEVER very strong. He might have been slightly more dextrous, but, in D&D terms, you don't exactly lose buckets of Dex for age. As far as I can tell, you don't actually change your stats with age at all in 5e. So, Mr. Miyagi would have the same Str and Dex at 24 as he does now. Even in 3e, the worst he would lose was 3 points of Dex and Str and he's hardly venerable. Heck, he'd qualify as old which is a -1 to Str and Dex. It's entirely possible that Mr. Miyagi's stat changes have no effect.
And there's certainly no evidence that he was a big, strong guy in the past. Nor particularly dextrous. The Venerable Old Master is rarely depicted as some high strength guy.
Isn't that the whole point of the genre- that your power comes not from your physical prowess but your knowledge and skill? IOW, your mental stats?
We already substitute Dex for Str on attacks, so, there is precedence there.
Normally I would put this in one of the Warlord threads, but the only one on the main page (yeah, there's only one now guys!) is too context-specific for it, so it has to default to this thread instead. I did a quick skim of the previous 15 pages and didn't see anyone mention these points, so I'm *hoping* I'm not just rehashing something that's already been discussed. If so, I apologize--I know I hate having to answer the same questions over and over, even if every time they are asked in earnest. Anyway...
I'm seriously surprised that this Mastermind archetype hasn't been met with the forum equivalent of armed resistance. It seems to violate a number of rhetorical points made against the creation of a Warlord, without having earned a single peep of anger or offense (from what I can tell). Specifically:
1. "Master of Tactics"? Oh no, we're giving tactics stuff to classes that aren't the Fighter! The Fighter will be useless/meaningless/sidelined now! Except...nobody's saying that. People have noted how limited it is at 3rd level (only giving the Help action--though at no cost to the Rogue except her action), but I haven't seen a single person complain that this is stripping the Fighter of its martial significance. Why not? Isn't this exactly the same kind of thing, different merely in degree?
2. Spooky action at a distance! How is this Help action suddenly extended to a 30' distance, when no other characters can do the same thing? The Mastermind can't use magic. How can it Help others attack an enemy at a distance when a Fighter or Barbarian--masters of physical combat--cannot do so? Yet I haven't seen even the vague rumblings that point 1 got--nobody seems to mind that a purely non-magical character can achieve a simple action which other characters cannot.
3. Mundane abilities being more powerful than magic!! This is the one that really gets me. This Rogue, through explicitly no means other than skill and talent, is more powerful than a magic spell. Through 100% non-magical means, it becomes immune to a form of magic (compulsion to tell the truth, detection of truth/lies). Sure, it's a high-level ability, but doesn't this bother anybody?
How did the Mastermind so...masterfully succeed at dodging ire?
1. "Master of Tactics"? Oh no, we're giving tactics stuff to classes that aren't the Fighter! The Fighter will be useless/meaningless/sidelined now! Except...nobody's saying that. People have noted how limited it is at 3rd level (only giving the Help action--though at no cost to the Rogue except her action), but I haven't seen a single person complain that this is stripping the Fighter of its martial significance. Why not? Isn't this exactly the same kind of thing, different merely in degree?
2. Spooky action at a distance! How is this Help action suddenly extended to a 30' distance, when no other characters can do the same thing? The Mastermind can't use magic. How can it Help others attack an enemy at a distance when a Fighter or Barbarian--masters of physical combat--cannot do so? Yet I haven't seen even the vague rumblings that point 1 got--nobody seems to mind that a purely non-magical character can achieve a simple action which other characters cannot.
3. Mundane abilities being more powerful than magic!! This is the one that really gets me. This Rogue, through explicitly no means other than skill and talent, is more powerful than a magic spell. Through 100% non-magical means, it becomes immune to a form of magic (compulsion to tell the truth, detection of truth/lies). Sure, it's a high-level ability, but doesn't this bother anybody?
How did the Mastermind so...masterfully succeed at dodging ire?
Presentation is key. It's 100% about presentation. The issues were never about anything of substance.
Normally I would put this in one of the Warlord threads, but the only one on the main page (yeah, there's only one now guys!) is too context-specific for it, so it has to default to this thread instead. I did a quick skim of the previous 15 pages and didn't see anyone mention these points, so I'm *hoping* I'm not just rehashing something that's already been discussed. If so, I apologize--I know I hate having to answer the same questions over and over, even if every time they are asked in earnest. Anyway...
I'm seriously surprised that this Mastermind archetype hasn't been met with the forum equivalent of armed resistance. It seems to violate a number of rhetorical points made against the creation of a Warlord, without having earned a single peep of anger or offense (from what I can tell). Specifically:
1. "Master of Tactics"? Oh no, we're giving tactics stuff to classes that aren't the Fighter! The Fighter will be useless/meaningless/sidelined now! Except...nobody's saying that. People have noted how limited it is at 3rd level (only giving the Help action--though at no cost to the Rogue except her action), but I haven't seen a single person complain that this is stripping the Fighter of its martial significance. Why not? Isn't this exactly the same kind of thing, different merely in degree?
2. Spooky action at a distance! How is this Help action suddenly extended to a 30' distance, when no other characters can do the same thing? The Mastermind can't use magic. How can it Help others attack an enemy at a distance when a Fighter or Barbarian--masters of physical combat--cannot do so? Yet I haven't seen even the vague rumblings that point 1 got--nobody seems to mind that a purely non-magical character can achieve a simple action which other characters cannot.
3. Mundane abilities being more powerful than magic!! This is the one that really gets me. This Rogue, through explicitly no means other than skill and talent, is more powerful than a magic spell. Through 100% non-magical means, it becomes immune to a form of magic (compulsion to tell the truth, detection of truth/lies). Sure, it's a high-level ability, but doesn't this bother anybody?
How did the Mastermind so...masterfully succeed at dodging ire?
I agree that you certainly can use level as the measurement for superior ability, and it's certainly a viable route for modeling genre conventions around skilled aged masters of various sorts.Yeah, like others have said, examples like RDJ's Holmes and Mr. Miyagi--or the typical "aged kung-fu master" and blind samurai, to go for more generic instances--aren't examples of people who don't use Str or Dex. They're examples of people who have grown skilled enough--or, in D&D terms, high enough level--that they can overcome the disadvantage of not being as Strong or Dexterous as most of their opponents. The kung-fu master would be even better if he knew what he knew now, but had the body of his 24-year-old self, because his Str and Dex would be better, and he's still using those.
Rules that grant bonuses based on other stats? Viable. Rules that replace Str or Dex for physical combat? I was a big 4E fan, but I really didn't care for it even then. As always, play how you like, but to me that it violates any sense of verisimilitude, fantasy or not.
I agree that you certainly can use level as the measurement for superior ability, and it's certainly a viable route for modeling genre conventions around skilled aged masters of various sorts.
But, if you want to model the most skilled individuals, at least in 5e, you need a combination of proficiency bonus and stat bonus to achieve the best overall bonus. Stat replacement is the most straightforward way to model characters who use studied esoteric techniques, or senses so acute they border on precognition, or just overall mystical presence to be fierce combatants.