Horwath
Legend
sometimes a rogue just wants to be a thief and crack a safe for jewelry in peace and quiet.If the rogue has the luxury of enough time to do this, the dungeon isn’t dangerous enough. IMO.
sometimes a rogue just wants to be a thief and crack a safe for jewelry in peace and quiet.If the rogue has the luxury of enough time to do this, the dungeon isn’t dangerous enough. IMO.
…and giving a potion to an unconscious friend.It was dropping caltrops and ball bearings as your bonus action. Drinking a potion too.
Drawing an extra dagger also was...
Maybe this is what a bonus action can do soon by default. .. so maybe it will become redundand...
Sometimes, sure. But it should be the exception not the rule.sometimes a rogue just wants to be a thief and crack a safe for jewelry in peace and quiet.
Rogues have been nerfed, and I don't know why. I don't know anyone who was saying Rogues were overpowered.
1) You can no longer sneak attack on a reaction. Which makes no sense to me. If someone withdraws from engagement with you without taking the disengage action, why wouldn't your opportunity attack be a sneak attack as well? You can no now longer sneak attack with a readied action.
4) Evasion now comes two levels later, for no apparent reason?
2) You no longer add sneak attack damage on a critical hit.
Point 4 and B are related. Evasion coming later seems to be the tradeoff for moving their subclass features to lower levels. They had to backfill some of those vacated levels. I prefer the change because it was so weird having to wait until level 9 for a second subclass feature.Rogues have been nerfed, and I don't know why. I don't know anyone who was saying Rogues were overpowered.
1) You can no longer sneak attack on a reaction. Which makes no sense to me. If someone withdraws from engagement with you without taking the disengage action, why wouldn't your opportunity attack be a sneak attack as well? You can no now longer sneak attack with a readied action.
2) You no longer add sneak attack damage on a critical hit.
3) You no longer have Steady Aim as an option here, though it was obviously a patch option from Tasha's to grant advantage more often because Rogues were intended to sneak attack most of the time. They basically moved it to 13th level with Subtle Strikes, which is too late to be used for most rogues in play.
4) Evasion now comes two levels later, for no apparent reason?
5) Reliable Talent now no longer helps with things like initiative, grapple escapes, or counterspell checks or similar checks as it's now specific to a skill or tool check and not an ability check, and they already had made sure it wouldn't help with grapple checks with grapple rules changes.
6) Longsword is no longer part of their proficiencies.
I have not reviewed the Thief enough yet, other than to note Fast Hands no longer works with a Healer's Kit, which is a nerf.
They do get some buffs:
A) Two weapon fighting rules help them, sometimes quite a bit as I believe they can now get two attacks and still cunning action, which is important.
B) I think they get subclass features earlier than they used to (though I have not focused much on the subclass yet)
C) I think they got Whip proficiency added though it being a finesse weapon (I am not sure)?
D) I do like that they get Pact Tactics at 13th level - it just doesn't make up for sort of having that with Steady Hands before at a much lower level.
Point 4 and B are related. Evasion coming later seems to be the tradeoff for moving their subclass features to lower levels. They had to backfill some of those vacated levels. I prefer the change because it was so weird having to wait until level 9 for a second subclass feature.
We'll have to wait and see the changes to Readied Action. It probably won't have changed substantially enough to allow Sneak Attack with Readied Actions, but it might (i.e. if they change Readied Action to a "delay your entire turn" feature).Rogues have been nerfed, and I don't know why. I don't know anyone who was saying Rogues were overpowered.
1) You can no longer sneak attack on a reaction. Which makes no sense to me. If someone withdraws from engagement with you without taking the disengage action, why wouldn't your opportunity attack be a sneak attack as well? You can no now longer sneak attack with a readied action.
Yes, you can. Not only can you add sneak attack damage on a critical hit, but the sneak attack damage is doubled just like it was in the 2014 PHB.2) You no longer add sneak attack damage on a critical hit.
Steadied Aim might be an option still, just not printed in this book. It's a bit unclear, but I see no reason to say that it's not an option anymore.3) You no longer have Steady Aim as an option here, though it was obviously a patch option from Tasha's to grant advantage more often because Rogues were intended to sneak attack most of the time. They basically moved it to 13th level with Subtle Strikes, which is too late to be used for most rogues in play.
Because you get a subclass feature at level 6, which moves your additional Expertise from level 6 to level 7, which moves Evasion to level 9 (they couldn't have moved it to level 8, because that's when you get a feat). This certainly nerfs some of the Rogue, but I think it's an overall buff due to the subclass feature coming earlier (we'll have to see all of the subclasses in order to say for sure).4) Evasion now comes two levels later, for no apparent reason?
2014's Reliable Talent would have only worked for Initiative if you were a Harengon.5) Reliable Talent now no longer helps with things like initiative, grapple escapes, or counterspell checks or similar checks as it's now specific to a skill or tool check and not an ability check, and they already had made sure it wouldn't help with grapple checks with grapple rules changes.
That's not really a nerf. Longswords are practically useless for Rogues. They're not finesse or ranged weapons, so Rogues can't Sneak Attack with them. The only Longsword that Rogues can use effectively (the Sunblade) gives you proficiency in it if you have proficiency in Shortswords, which Rogues do have.6) Longsword is no longer part of their proficiencies.
A) Yep. Huge buff for melee rogues.A) Two weapon fighting rules help them, sometimes quite a bit as I believe they can now get two attacks and still cunning action, which is important.
B) I think they get subclass features earlier than they used to (though I have not focused much on the subclass yet)
C) I think they got Whip proficiency added though it being a finesse weapon (I am not sure)?
D) I do like that they get Pact Tactics at 13th level - it just doesn't make up for sort of having that with Steady Hands before at a much lower level.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.