wolff96 said:
Did you miss the 50d6 in the paragraph above?
Nope. You just didn't think your response through.
At 19th (or 20th) level, a wizard with haste can fire off two meteor swarms in a round. Depending on your blast pattern, you could give one (maybe two if you're really lucky) 48d6 damage. And that's IF THEY MISS THEIR SAVES. Or don't have evasion. Or Improved Evasion. Or rings of elemental resistance (which will only help SOME, granted.)
Area of Effect. The Wizard can potentially nail dozens of opponents with spells like that, dealing piles of damage to each of them. The Rogue only gets to deal out his damage once.
Think about it: if the Wizard drops his pair of Meteor Swarms on, I don't know, a dozen cloud giants for example (a group not necessarily unreasonable for a high level Wizard to be encountered with), he will deal
at least 24d6 to each of them absent the factors you detailed like evasion and so on (which would be rare in this case). That is a total of 288d6 worth of damage inflicted. And that assumes that
every cloud giant succeeds at the minimum DC 23 Reflex save. If they fail, then that would be 576d6 worth of total damage.
The Rogue, by contrast, is limited to dealing out a
maximum of the 50d6 figure noted before. A maximum that must be set up properly, requires a series of successful attacks rolls to even be eligible to inflict, and has no area of effect potential.
Even so, the wizard is limited by number of times per day. As long as the rogue can set up flanks, obtain a ring of blinking, or some other circumstance that gives him sneak attacks -- AND hit the monster, which is a drawback -- then the rogue definitely wins.
Not even close. As you noted, the Rogue has to successfully attack. His low end attack rolls are going to be really lousy, and made significantly worse as a result of dual wielding (necessary to get to the 50d6 figure, otherwise he is stuck on the 30d6 figure and the Wizard wins this comparison no matter how you look at it.) The liklihood of him landing all five attacks against most reasonable opponents is almost negligible in this circumstance.
And at 19th level, a Wizard has 4 6th, 4 7th, 3 8th and 3 9th level spell slots without any bonuses from high stats, being a specialist or any other element. He's not going to run out of powerful damage components any time soon. Probably not nearly as quickly as that Rogue will run out of hit points from being pummelled by the guys he is trying to sneak attack.