kreynolds
First Post
ruleslawyer said:Well, THAT was unnecessary.
It's cool. It was a joke, hence the winking smiley.

ruleslawyer said:Well, THAT was unnecessary.
Victim said:THe point is, that by the time a character can expect to be able to aquire or make a ring of invisibility, blnking or improved invis, most of the opponents will have effective means of neutralizing the invisibility.
Almost all high end outsiders have true seeing or see invis up all the time, some with multiple counters. Many creatures, such as dragons, have blindsight. Creatures with Darkness, or BLur spell powers will have concealment in most cases if they get a chance - it may not help the first target, but it might save his friends. Characters might aquire see invis items or cast the Blindsight spell. Fortification effects work too, but are very expensive. Also, the movement and mobility options of high level creatures can make flanking more difficult.
Sneak attack is great ability, but defenses against it grow more prevalent as its damaging power grows, so it remains balanced.
jontherev said:
No, that feat only renders your foe flat-footed vs. your NEXT attack only, not for an entire round. Plus, once you consider how low the rogue's bab is to a fighter's, and the high AC of creature at this level, the rogue probably has a low/no chance of hitting on his later attacks. Let's see, 20th level rogue, bab +15, dex +8 (weapon finesse), +5 weapon, +2 flank = +30 to hit. Vs. AC 40, you have a 50% chance of hitting on your highest base attacks. So, average damage from a rogue of this level decreases a lot because of all the misses. Honestly, a fighter can probably do much better average damage, and do this ALL the time, not just when he gets lucky enough to fight a creature vulnerable to crits/sneak attack, AND sets the conditions for it. That's why the rogue is balanced.
firstborne said:Thanks for setting me straight there. My apologies for my errors; it was late, and I got caught up in the math.
reapersaurus said:i find it interesting that people are apparently using as their basis for the statement of "Sneak Attack is balanced" the assumption that the rogue is using melee weapons AND going up against monsters (undead, constructs, etc)
If you change the arena to the rogue dishing out excessive damage against core race characters, and don't restrict the class of opponents to barbarians or rogues, that SHOULD change the analysis greatly, if you're honest.
reapersaurus said:i find it interesting that people are apparently using as their basis for the statement of "Sneak Attack is balanced" the assumption that the rogue is using melee weapons AND going up against monsters (undead, constructs, etc)
If you change the arena to the rogue dishing out excessive damage against core race characters, and don't restrict the class of opponents to barbarians or rogues, that SHOULD change the analysis greatly, if you're honest.