Rogues feats

Kaamoz

First Post
Tell me some great and useful feats for my 6/1 level rogue/assassin.
i´d like to become a good, but silent sniper and/or sneak attacker
with two hand weapons in my hands.
Just some mysterious guy with ability to survive in combat ranged or melee.
thx. I have song and silence book too so you can advise me to take some
feats also from there.
Oh and if you have already premade rogues, you can post those too.
thx
 

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Kaamoz said:
Tell me some great and useful feats for my 6/1 level rogue/assassin.
i´d like to become a good, but silent sniper and/or sneak attacker
with two hand weapons in my hands.
Just some mysterious guy with ability to survive in combat ranged or melee.
thx. I have song and silence book too so you can advise me to take some
feats also from there.
Oh and if you have already premade rogues, you can post those too.
thx

(Should be moved to "Rules")

What feats have you taken so far? What weapons do you use? Perhaps if we knew your character a little more, we could help you better?

AR
 

Improved Initiative!
Two-Weapon Fighting (plus Ambidexterity, if you play 3.0 still), of course.
Combat Reflexes and Expert Tactician.

Bye
Thanee
 

Thanee just hit up a buncha good ones. Improved Initiative is just about a must for rogues; if you go first, you sneak attack. :)

If you're going to use two weapons, you'll want Two Weapon Fighting and I'd seriously recommend Quickdraw. That way you can get a full attack and get tons of sneak attacks in that first round.

Combat Expertise and Expert Tactician are a deadly combo for a rogue. Again, free sneak attacks are good.

Hope that helps. :)
 


Improved Feint and max out your Bluff skill, if you're using 3.5 rules. Even if you're not first, you can get in some Sneak Attacks.
 



Two weapon fighting can allow you to get in more sneak attacks per round, so it's a good rogue feat. Two-weapon defense will give you a small AC boost as well, which is helpful for rogues as they usually don't have very good defense.

If you don't want to go with the two-weapon fighting route, you can take shield proficency and equip a buckler, which can be worn while you fire a bow at your enemies.

Improved Initiative is always a good feat for rogues, because the higher your initiative, the more often you'll be able to sneak-attack enemies who are flat-footed.

Finally, you can't go wrong with Great Fortitude and Iron Will, since those will provide a boost to a rogue's weakest saves.
 

oh, i havent noticed that quick draw before. But where i can find this two weapon defence? i have the phb elsewhere rigth now, but i cant remember
such a thing like two weapon defence
 

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