Shellman said:Patryn,
I am LMFAO! I think you need to sit Zaebos down and school him about the rules again!
Demoquin said:Actually i was planning on using a whip for my next character. And since i dobr threaten i can always use a gaunlet for the 5' reach with my 15' reach![]()
Is there a 10' reach with the whip?
The way I look at it is that that you need to threaten a target to gain your bonus.
Melee attack and threaten are interchangeable, with the noted exceptions... it's just an easier way to look at the situation, since that is the way threaten is written.
By strict definition, to gain a flank bonus you must be able to melee attack your target ...
... and by default, you must threaten your target.
These situations are fairly rare, and infact, since 3.0 and 3.5 have come out, to date, no one has used a whip in my games.
It is just easier to use the word threaten when explaining the game to novice players and DM's, since most of them wont face this situation very often.
Again, threaten and melee attack are 2 different things, but one and the same in most cases
atom crash said:Edit: I get what you're trying to say, and I agree that in some cases it holds true. But it does not hold true in all cases -- as in the examples used previously -- so you can't claim it establishes a rule that you have to threaten in order to flank.
ThirdWizard said:Especially when a very valid argument can be made for ranged flanking.![]()
ThirdWizard said:Especially when a very valid argument can be made for ranged flanking.![]()
Philip said:And if you have randomly dispersed 'allies' in the universe, you need about 12 allies (on average) to make you always flank when in base-to-base contact.
ThirdWizard said:Not if you require your ally to be threatening the enemy.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.