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Role-playing help - Stupid, Uncharismatic but Wise

Ragmon

Explorer
Hey guys.

So we started a new campaign. I rolled for stats (18, 16, 11, 8, 8, 8). I opted for point distribution.

So I made a:
- Half-Orc / Cleric (Chaotic Neutral)
- Chosen Deity is Lady of War (Homebrew Chaotic Neutral god of... yup you guessed it War).
- Stats: 16, 10, 14, 6, 16, 6

My Idea how to play this character is:
- Warhammer 40k Ork, including the accent.
*For those who don't know, Orks of Warhammer 40k are a race of warmongering, cockney accented bunch of Space Orks.

I know how to play the low INT and CHA part, but how would the high WIS come into play.

I would really like to hear some idea from you guys, how this character might act and respond to situations (I only mean this stat wise).
That and it would be cool if you guys could, mentions some example characters from movies or books or somewhere.

thnx in advance
 

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He probably is not book-smart (and may have an aversion to those who spend their time with thier nose in a book), but has a lot of common sense and "things 'r tha way da 'r, cuz dat's how dey 'r. Tinkin' 'bout it don't change wot it 'r".

A high Wis could also indicate a lot of Willfulness - translating into stubborness and a tendancy to accept things on faith and/or gut feeling, not logic.

Perhaps a bit like Columbo?
 

High common sense, but doesn't reason. Believes what his eyes see, but only what they see.

The world is flat and the sun comes up in the east because it wants too, and can't be told otherwise, for example.
 

The archetype I think of from that combination is Samwise Gamgee.

He's not going to be able to advise you on mathematics or geography, and he won't be leading any armies, but he's the heart of the party and always knows right from wrong.

He's also wise enough to know his own limitations - he's not going to come up with an ingenious plan, but neither will he run off on some half-baked scheme because he thinks it's clever. And he recognises other peoples' strengths and weaknesses, so he knows which of his friends will think up the ingenious plan and which will come up with the hare-brained one.
 



St Joseph of Cupertino: wise and good, but not very bright- passed his exams to become a priest because he was only asked questions he knew the answers to.
 


While I shy away from the "exemplar of this value" at the beginning of the PHB, I checked them for this.
The intelligence is equal to your run of the mill ogre or troll. The person is a brute, no question about it. I would prefer if illiteracy were gifted to these kinds of characters for role-playing reasons. 'is speak soundink like a g'd ork, jah. Grammeer n' spellink iz wut?

The charisma equals to that of a badger, a bear or a troll. Since it is about getting your message through, the character most likely needs to illustrate his meanings physically to get them through. Think about an animal like a bear or a badger. A human can understand its general mood from the way it acts. Similarly the character has trouble conveying his meanings and is probably easily frustrated by this, leading to antisocial outbursts (not necessary violent). Da dingy wid da drag iz da boom, ya? Wut d'ya means ya' no gets it? DA FOKKEN BOOM!

His wisdom is that of a lillend or an androsphinx. It seems likely that he is quite perceptive of the meaningful happenings around him and understands what is important. Like in the example above, he understands that a dragon's breath is something one needs to prepare for. The problem is that he has trouble conveying these ideas in a logic that is comprehensible to others due to his weaknesses.

I could see him as a particularly repulsive ork from a human point of view. To a man, he is a beast: ruled by instincts and gut feelings but not affiliated with logic or working communication. Basically he's a bit below the average orc in these regards but makes up by being highly spiritual (although possible quite pragmatic about it) and perceptive.
 


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