It is a concept. The magic involved is conceptual. The mechanics of the class would not change in my example.
Right. That's what I assumed.
That's what outside-the-box thinking is all about. It doesn't have to be like other spells. If that line of thought prevailed among designers we would never have seen the 3E Warlock or the Book of Nine Swords.
Haha, bad examples for me personally. I didn't like the class or the book
I do get your point, but those were also entirely new mechanics created to help place concepts. They were not "reskinning" or the like.
Like I've said, I would never (or rarely) create something of the sort for NPCs. But PCs can be unique in my games. As long as a player isn't trying to change mechanics they can pass any concept by me and I'm willing to listen. "Martial Magic" can work exactly like the Fighter mechanics-wise. What it allows for is a wider range of options to envision your character. Internal consistency doesn't need to hold true, IMO, when we are talking about a character in the spotlight like the PCs. I'm not even saying I'd make a character like this, it was merely quick brainstorming of an idea that Imaro seemingly thought was ridiculous.
Well, from an internal consistency standpoint, it sounds ridiculous to me. It models nothing else in the game mechanically, and nothing else in the game can copy its mechanics (no components, unlimited reactive free actions, unlimited spells, and so on) without disregarding the rules that define the game. I think 3.X was pretty simulationist (and pretty gamist), so the rules were meant to model the setting. Mess with the rules, mess with the setting, and all that entails.
And, really, my impression of 4e design doesn't line up with what you're saying (that internal consistency doesn't need to hold true, especially for the PCs). While 4e definitely supports reskinning, it features that on both sides, and it favors giving everything that
isn't a PC the possibility of mechanical exceptions, to boot. "Want that door to work a certain way? Beauty of exception-based design! Same for monsters! Not the same for PCs!"
I understand that individual DMs have different thresholds of concepts they'd like to allow. I have a line myself. My greater point is that people are claiming Roles limit their characters, but they are more than willing to limit player creativity based on class choice.
Yes, but player creativity in the sense you're describing it is based on the social contract. It's based on what lines
we as a group draw. If you were in a different group, they might accept your barbarian/sorcerer with no problems.
Roles, on the other hand, are deeply and purposefully embedded into the classes. No matter what table I sit it, it's expected that my Cleric be a Leader, or my Fighter be a Defender. Yes, certain groups will accept striving against those confines, but the class is literally mechanically stuck in that role.
Reskinning classes is nice. It lets you do things with them that are out of the box. It lets you be creative. I think that separating role from classes only lets classes get even more easy to reskin, really. I mean, if I want to play a holy warrior striker, I'm not forced to reskin the Avenger, now I can potentially reskin the Cleric or Paladin, too.
Do you see what I'm getting at? Sometimes I'm not great at getting my point across. I hope you at least see what I'm trying to say. As always, play what you like
