Drawmack
First Post
This was inspired by the current hivemind thread, was wondering what others would think.
Players can choose what to do with their stats.
Roll xd6 and keep the highest three (if possible scores)
You get 21 die points to spend.
When you roll for a stat the dice points spent is calculated like so. The first three dice cost 1 point each. Any additional dice cost 0.5 points each. This allows for the 4d6 method but dice can be moved around.
Background Points. Players are given ten points to complete in their background. Each point they complete nets them 100 xp. This initial, and only this initial, xp can be used to purchase ability points at the ration of 100 xp = 1 ability point. When using this method you spend ability points as follows:
x - 8 = 1 (where x is any number <8)
8 - 9 = 1
9 - 10 = 1
...
14 - 15 = 2
15 - 16 = 2
16 - 17 = 3
17 - 18 = 3
To raise a state more then one point add the values of intermediate points. i.e. 8 - 12 = 1 (9) + 1 (10) + 1 (11) + 1 (12) = 4
What do you all think?
Players can choose what to do with their stats.
Roll xd6 and keep the highest three (if possible scores)
You get 21 die points to spend.
When you roll for a stat the dice points spent is calculated like so. The first three dice cost 1 point each. Any additional dice cost 0.5 points each. This allows for the 4d6 method but dice can be moved around.
Background Points. Players are given ten points to complete in their background. Each point they complete nets them 100 xp. This initial, and only this initial, xp can be used to purchase ability points at the ration of 100 xp = 1 ability point. When using this method you spend ability points as follows:
x - 8 = 1 (where x is any number <8)
8 - 9 = 1
9 - 10 = 1
...
14 - 15 = 2
15 - 16 = 2
16 - 17 = 3
17 - 18 = 3
To raise a state more then one point add the values of intermediate points. i.e. 8 - 12 = 1 (9) + 1 (10) + 1 (11) + 1 (12) = 4
What do you all think?