Rystil Arden
First Post
Here, try this
Here's my rebuild, but keep in mind that the Paladin was 25 Point Buy before, so I just rearranged the PB choices for the stats. I tried to keep the stats more-or-less the same, and it should be vastly more playable now (I hope!). I'm not sure what Action Boost is, but I'll assume that it is important for the playtest, so it stays. Oh, the HP went up even though Toughness went away because I gave average HP rolls.
Sareth, Paladin of the Silver Flame Human Fighter 1/ Paladin 2: CR 3; Medium Humanoid (human); HD 3d10+6; hp 27; Init +4; Spd 20 ft.; AC 20 (+0 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 10, flat-footed 20; Base Atk +3; Grp +5; Atk/Full Atk +7 melee (masterwork longsword 1d8+2, 19-20/x2); SA smite evil 1/day; SQ aura of good, detect evil, divine grace, lay on hands; AP 2; AL LG; SV Fort +10, Ref +3, Will +3; Str 14, Dex 10, Con 14, Int 6, Wis 11, Cha 16.
Languages: Common.
Skills: Climb +2 (-6 armor), Concentration +4, Hide +0 (-7 armor), Knowledge (nobility and royalty) +3, Listen +0, Move Silently +0 (-7 armor), Search -2, Sense Motive +6, Spot +0.
Feats: Action Boost, Power Attack, Weapon Focus (longsword), Improved Initiative
Oh, and you may want to switch out Improved Initiative for either Lightning Reflexes or Iron Will (the loss of Wisdom hurt the Will saves).
Hope this helps!
Here's my rebuild, but keep in mind that the Paladin was 25 Point Buy before, so I just rearranged the PB choices for the stats. I tried to keep the stats more-or-less the same, and it should be vastly more playable now (I hope!). I'm not sure what Action Boost is, but I'll assume that it is important for the playtest, so it stays. Oh, the HP went up even though Toughness went away because I gave average HP rolls.
Sareth, Paladin of the Silver Flame Human Fighter 1/ Paladin 2: CR 3; Medium Humanoid (human); HD 3d10+6; hp 27; Init +4; Spd 20 ft.; AC 20 (+0 Dex, +8 masterwork full plate, +2 masterwork heavy steel shield), touch 10, flat-footed 20; Base Atk +3; Grp +5; Atk/Full Atk +7 melee (masterwork longsword 1d8+2, 19-20/x2); SA smite evil 1/day; SQ aura of good, detect evil, divine grace, lay on hands; AP 2; AL LG; SV Fort +10, Ref +3, Will +3; Str 14, Dex 10, Con 14, Int 6, Wis 11, Cha 16.
Languages: Common.
Skills: Climb +2 (-6 armor), Concentration +4, Hide +0 (-7 armor), Knowledge (nobility and royalty) +3, Listen +0, Move Silently +0 (-7 armor), Search -2, Sense Motive +6, Spot +0.
Feats: Action Boost, Power Attack, Weapon Focus (longsword), Improved Initiative
Oh, and you may want to switch out Improved Initiative for either Lightning Reflexes or Iron Will (the loss of Wisdom hurt the Will saves).
Hope this helps!
Last edited: