Round Vi Is Over

Mobility is useful for running away+spellcasting. After all, when you face enemy with feats that prevents you from casting on the defensive, +5 AC bonus against the AoO for moving out of reach of the bugger and spellcasting him into oblivion is a good deal.
 

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Improved Unarmed Strike [general]

The only class this is usefull for gets it for free. Pretty useless.

My tip to win: IMPROVED INITIATIVE [GENERAL]
One of the more usefull feats for all classes and characters, no prereqs, and easy to use.
 

Victim said:
Eh. Winning initiative is only a minor benefit for most characters. In some cases, it's better for fighters to actually lose initiative so they get full attacks on the people who charged them.

Improved Bullrush leads to Shock Trooper from CW, which leads to huge power attacks.
Both of those aren't correct, but moreso the second one, since we are specifically sticking to the PH only, so being a prereq for a CW feat is a totally spurious defense
 

IMPROVED FAMILIAR
you too can take a feat that not only replaces your trusted sidekick with an only slightly more interenting monster, but at the same time costs you any of the benefits you once gained for having a familiar. Not to mention this new pet's ability to draw the wrath of GM's everywhere if he dares to do anything creative.
 


Improved Unarmed Strike

That's to go this round. Just can't seem to give that one a Sucker Punch!

Feat to win:

Improved Initiative

Handy for everybody.

Pinotage
 

Bront said:
The only class this is usefull for gets it for free. Pretty useless.

Hardly! My Ranger took it, at third level. This, with a good STR & BAB, and a strongbow work really well alongside TWF. Even "disarmed", he is a threat... 4-6 HP from 3+ attacks/round? Always threatens squares within 5'? The ability to do normal blunt or non-lethal damage (and, if a Rogue, the ability to do non-lethal Sneak Attack damage, too!)

Hardly a Feat for "Monks, only"! Add in Weapon Finesse and a high DEX, and it gets even worse! (You can't take all unarmed strikes away, without Trap the Soul!) :p
 
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I took IUS for my barbarian brawler concept. Not a monk, but fast (whirling frenzy instead of rage) and dangerous with his bare hands nonetheless.
 

Power Attack

Power Attacks must die! (The big-bads with the high STR need even MORE damage? This seems WRONG, to me!)

Who do I think will win? Depends upon who's voting, and what they like to play...
 


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