RPG Evolution: Looking Ahead to 2022

Predicting anything is a risky business; predicting the future of the hobby business even moreso, as the ups and downs of the industry aren't necessities and therefore harder to judge. But there's some trends in 2021 that point to what we can expect in 2022.

Predicting anything is a risky business; predicting the future of the hobby business even moreso, as the ups and downs of the industry aren't necessities and therefore harder to judge. But there's some trends in 2021 that point to what we can expect in 2022.

RPG2022.png

Picture courtesy of Pixabay.

The 5.5 Edition Shuffle Begins​

The announcement of a new edition of Dungeons & Dragons by the 50th anniversary of D&D in 2024 wasn't necessarily a surprise, but a half-edition may not have been what everyone expected. Promises that everything will be backwards compatible (a promise similar to 5E's) will rely primarily on how transparent Wizards of the Coast is with those changes. So far, those changes have been signaled early on. There will come a turning point where signaling compatibility with the upcoming edition will matter to consumers. It's a long way off for most gamers, but not too soon for publishers, especially those with print products planned in the latter half of the year. Expect to see more of them begin showing their hand by indicating 5.5E compatibility this year.

D&D's Digital Dominance Expands​

We've discussed in depth how Wizards struggled to develop a coherent digital strategy until finally just outsourcing the whole business to third parties. But there's a new CEO in town, and Chris Cocks' background in digital seems rooted in plans for the future of both D&D and Magic. Cocks led the creation of a Digital Games Studio and a revamped technology team, coupled with the curious rumblings of WOTC's plans for a virtual tabletop and the registration of the digital-focused trademark of "Atomic Arcade" adds up to all of the company's digital plans for D&D and Magic coming in house.

Unions Will Accelerate​

The ingredients that create unions (suppressed wages, economic uncertainty, industry abuse, high-risk jobs) have been percolating for some time now, but the pandemic seems to have finally pushed employees to action. The most emblematic in the industry is Paizo's new union, but it seems unlikely unionization will be merely confined to that one company. Hasbro already has a union, but it's not clear if there is representation in Wizards of the Coast. Other large companies in hobby markets may well have their own unions soon.

We'll Learn to Live with the Pandemic​

In-person gaming is particularly vulnerable to pandemics: talking, laughing, and being in close-proximity are all considered "high-risk activities" that can potentially spread a virus. To a certain extent, online gaming blunted the damage, but that left in-person events like conventions in a tough spot. Slowly but surely, conventions are adapting. We'll probably see more of this, with digital/in-person hybrid events, testing and vaccine requirements, and attendance limits on future conventions. One thing is becoming apparent: it's no longer possible to simply delay long enough until the "pandemic is over."

The Supply Chain Will Eventually Unclog​

As I recently discovered when I ordered a prop helmet for my son's costume a month-and-a-half before Halloween that still hasn't arrived, the world is currently experiencing supply chain issues. These disruptions have impacted many tabletop gaming companies, particularly during the holiday season. This is bad, bad enough to sink Dust Studios, and there will surely be more. Worse, supply chain problems will continue well into 2022. It should get better by the end of the year, but by then frustrated customers may have changed their buying habits and impulse buys will be a thing of the past.

Please Be Better 2022!​

2021 was marked not so much by what it achieved but by what it didn't. 2020 set the bar low, and 2021 just didn't perform as high as we expected. Here's hoping 2022 will be incrementally better.

Your Turn: What are your predictions for 2022?
 

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Michael Tresca

Michael Tresca

CodeMonkey Publishing is the name of the team who produced commercial material for PCGen, an open source initiative for a generic/universal character generator.

The web page for the open source generator: PCGen – A d20 RPG Character Creator

It's cross platform, uses Java (it's fast, as long as you have enough RAM), and currently supports:
  • Pathfinder 1e
  • Pathfinder 2e (coming)
  • d20 Modern
  • Dungeons and Dragons 3.5 Edition
  • Dungeons and Dragons 5th Edition
  • Starfinder
(and more)

The bad news is that it is no longer developed due to original team stepping down. The last release was on FEBRUARY 15, 2021.

PS. As a person who worked on Scarred Lands datasets for 3E (and then homebrew 3.5 conversion), I would like to say that I loved working on application stuff... however life happens, and so I moved on.
Thanks for this! I had no idea it was still around so recently. I just had a vague recollection of the name “CodeMonkey”.
 

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Samurai

Adventurer
The exact same thing happened with Tasha's, so I expect that you'll be correct.
But that is just an expansion book. If the new Player's Handbook removes all the racial modifiers from every race and says, "you can have any racial stat bonuses you want," that becomes the fodder for edition wars...
 

Levistus's_Leviathan

5e Freelancer
But that is just an expansion book. If the new Player's Handbook removes all the racial modifiers from every race and says, "you can have any racial stat bonuses you want," that becomes the fodder for edition wars...
They stated in a stream that the Monsters of the Multiverse book was testing some of the changes that they were going to make in the 2024 Core Rules, so I don't find that likely at all. They're not going to go that far. They have no reason to, especially with publishing more and more player races in recent books and unearthed arcana.
 

Samurai

Adventurer
They stated in a stream that the Monsters of the Multiverse book was testing some of the changes that they were going to make in the 2024 Core Rules, so I don't find that likely at all. They're not going to go that far. They have no reason to, especially with publishing more and more player races in recent books and unearthed arcana.
What makes you think this new character racial trait rule won't make it into the 2024 PHB? Right now, I'm nearly positive it will unless something changes very quickly. And if, for some strange reason it does change, the PHB races (except Humans) do have set racial modifiers while the 33 races in Mordenkainen's all have "pick your own stat mods", making them preferable to the new PHB (and that is definitely NOT what WOTC wants, in order to get people rebuying the core books again!)

I'm guessing the core races and classes will all get some kind of bump, so that they are comparable to what we got in the new printing of Mord's, and at the top of that list of bumps will be no set stat mods. Will they then bump Humans in some way, because they took one of their greatest benefits and gave it to literally every other race in the game? Guess we'll have to wait and see...
 


Faolyn

(she/her)
I predict that my D&D purchases from WOTC will probably slow a lot unless they announce an undead book or a planar book and the changes are still compatible with what I already have without forcing me to buy Multiverse. I am getting the new CR adventure. My D&D plans are to branch out to Kobold Press and continue my support of Goodman Games with a probable shift to Dungeon Crawl Classics.
Based on what they did for Ravenloft, any new statblocks included will almost certainly be done MotM-style, and any individuals who aren't statted out will be said to have stats like a particular NPC Statblock, which will be located in the MM. Or they might reference monsters and NPC statblocks that are in MotM, but since those are just updates of VGM and MTF, you can use the old statblocks just fine.
 

Well so far we get the Gift Set in January, Neverdeep the CR adventure in Febuary, seperate Monsters of the Multiverse release in May.

That leaves March, April, June, July, August, September, October, November, and December as open for new releases (although WotC might not count MP: MotM seperate release as a release for May given it's releases with the guft set).

I think they will have a release for March or April, hopefully Spelljammer/Planesjammer, then in September the "Summer adventure".

Monsters of the Multiverse was supposed to come out last year, so I think releases could be higher this year then expected.

So far We know that Monsters of the Multiverse, Netherdeep, Spelljammer, and most likely either Planescape or Darksun are coming this year and if tradition holds a Summer Adventure. That's 5 books already, but ones a hold over from 2021 and another is a co-production with CR, so they might not count.

Possibilities are for what's left are Adventure Compilation like Candlekeep, a Tasha/Xanathar like book (I suspect it's too soon), a book on Undead and/or Gods, and a Dominaria MtG crossover setting book.

Also the classic settings are in new formats.

In 2023 we know unless cancelled 2 new setting and a classic setting are coming, I suspect the classic setting will be Darksun or Planescape which one isn't done in 2022, or outside chance of Dragonlance or Greyhawk.

2024 is 5.5e Core Books and 5.5e Forgotten Realms which they have been building towards for the last few years. Maybe Greyhawk too and an MtG setting. Might be the year they merge multiverses if they choose to do so at all.
 

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