Zander
Explorer
I wish there were no differences between the two. In other words, I prefer games in which the rules facilitate the story, not constrain it.
IMHO 3.0 and 3.5 deviate too far from classic fantasy (my preferred genre) and need to be adapted to fit the settings D&D was originally designed to portray. Moreover, there are elements in 3.0 and 3.5 (such as grids, movement and AoO) that give the latest versions of the game a distinctly wargamy feel. Also, too much of the game (including PC actions) are reduced to die rolls instead of being player decisions. I understand the necessity for these rules, but they should have been more flexible.
I hope when Hasbro or whoever comes to design 4E, they take this flexibility into account so that the narrative, and not the rules, shapes events.
IMHO 3.0 and 3.5 deviate too far from classic fantasy (my preferred genre) and need to be adapted to fit the settings D&D was originally designed to portray. Moreover, there are elements in 3.0 and 3.5 (such as grids, movement and AoO) that give the latest versions of the game a distinctly wargamy feel. Also, too much of the game (including PC actions) are reduced to die rolls instead of being player decisions. I understand the necessity for these rules, but they should have been more flexible.
I hope when Hasbro or whoever comes to design 4E, they take this flexibility into account so that the narrative, and not the rules, shapes events.