First here is the explanation: The party of 5 entered the moat house, drove off big U, and decided to rest in the moathouse in a rope trick. Two party members had Haversacks, which they left outside of the rope trick. One party member refused to enter the rope trick, deciding to hide with the haversacks.
With Big U gone, the cultists and gnolls came up, discovering evidence of battle between the players and Big U, and seeing Thaque's body looted. They perform a cursory search of the upper level and easily find the rogue. A short lopsided battle later and they've captured the rogue, tortured him for information (including the fact that his party is hiding in the rope trick) then have the ghast kill him and turn him into another ghast.
The party comes out of their rope trick, is immediately attacked. They manage to hold the fort in the abandoned kitchen, with the psion repeatedly dropping high AC astral constructs in the doorway. Eventually the break a hole in the ceiling, and the psion and wizard manage to fly away. The dwarf cleric and half-orc barbarian are left behind, and they eventually get killed by the ghast as well.
Results:
*Party kills 3 ghouls and the ogre skeleton. Bad guys get 2 new ghasts.
*The cultists sent word to the folks in Homlett as soon as they finished torturing the rogue. Chen should have arrived in town about the same time as the fight with the rest of the party was occuring.
The question: Now what?
The cultists, having been discovered and knowing that two of the adventurers got away will attempt to flee to the Temple of All Consumption. How long will this take to organize? If they successfully flee, taking most of the evidence with them, how can I be sure the players get the clues they need to find the Temple of All Consumption (especially if they don't find Geynor's journal)? Or should I just have Geynor leave his journal behind in his haste to escape?
With Big U gone, the cultists and gnolls came up, discovering evidence of battle between the players and Big U, and seeing Thaque's body looted. They perform a cursory search of the upper level and easily find the rogue. A short lopsided battle later and they've captured the rogue, tortured him for information (including the fact that his party is hiding in the rope trick) then have the ghast kill him and turn him into another ghast.
The party comes out of their rope trick, is immediately attacked. They manage to hold the fort in the abandoned kitchen, with the psion repeatedly dropping high AC astral constructs in the doorway. Eventually the break a hole in the ceiling, and the psion and wizard manage to fly away. The dwarf cleric and half-orc barbarian are left behind, and they eventually get killed by the ghast as well.
Results:
*Party kills 3 ghouls and the ogre skeleton. Bad guys get 2 new ghasts.
*The cultists sent word to the folks in Homlett as soon as they finished torturing the rogue. Chen should have arrived in town about the same time as the fight with the rest of the party was occuring.
The question: Now what?
The cultists, having been discovered and knowing that two of the adventurers got away will attempt to flee to the Temple of All Consumption. How long will this take to organize? If they successfully flee, taking most of the evidence with them, how can I be sure the players get the clues they need to find the Temple of All Consumption (especially if they don't find Geynor's journal)? Or should I just have Geynor leave his journal behind in his haste to escape?