I think this is a misunderstanding of how the mechanics tie into the fiction.Eerm, isn't the statement that "you could expect any humanoid to contract lycanthropy" incorrect in 4e? IE, Lycanthropes are races, and being bit by one will not ever actually turn anybody? They carry other diseases, but none of them actually turn you.
I think this is a misunderstanding of how the mechanics tie into the fiction.
PCs can't get turned by therianthropes (lycanthropes just means someone who turns into a wolf, and isn't the generic term) because the idea of applying a power template onto your PC (while remaining a PC) is antithetical to the original design -- doing so would more or less automatically make your PC more or less powerful than she should be, which was a no-no. Th compromise was diseases which mimicked therianthropy, but could get relatively quickly cured (which, to be fair, was how therianthropy usually worked in previous editions; you got therianthropy; you acted out in a fight or two, then your party cured you).
That doesn't mean that lycanthropy doesn't get transmitted or infected; in fact, the fiction of the setting still indicates that it does. It's just -PCs- who never get therianthropy (unless they get killed and not resurrected--it would be totally kosher for a GM to bring back PCs killed by therianthrope (and not resurrected) as a therianthrope themselves, probably a boss or demi-boss)), because the mechanics don't support it and the contract of play doesn't include forcibly changing someone's character. NPCs can get infected all the time, just like monsters can do plenty of things that don't suit their stat block (like Succubi mind controlling someone long-term).
Personally, I'll be a lot happier about vampires once I see their multiclass/hybrid options, I suspect, as they make a lot more sense hybridized or multiclassed with another class.
Hmm, yeah - just make it an attack vs. Will every time you extended rest - on a Hit the DM replaces your character with a monster until it gets rendered unconscious (i.e. 0 hit points) or dead (the same with silver)Yeah, I agree. I don't think in the case of Therianthropy (actually even that implies only live bearing mammals) it was probably a good idea though. The better answer would have been to simply state that it is possible that being wounded by a therianthrope might cause the victim to acquire the curse/disease or simply not go the disease route at all (which actually is not a terribly common legend anyway, but more more of D&D trope).
Personally, I'll be a lot happier about vampires once I see their multiclass/hybrid options, I suspect, as they make a lot more sense hybridized or multiclassed with another class.
What saddens me is that they seem to think if they did a werewolf it had to be a straightforward optionless mimic of the vampire. I can see great room for a werewolf to be a dual role style build packing plenty of great mechanics. Of course, this now leaves what the dual role class in Heroes of the Feywild might actually be quite open (speculation was originally that it was the Werewolf).
I don't think the Vampire is entirely terrible. If it had more damage and performed as a striker it would be fine. As it is rather chronically underpowered in the damage department at paragon and beyond especially, the lack of options really come back to bite it in the ass very heavily. The vampire at least has some interest concepts and ideas from a mechanical point of view - it just fails to actually fulfill its role (much like the issue with the Seeker).