The trick is coming up with a monster class that:
- members of any race can be a part of;
- has abilities that a character can focus on to be good at combat.
- has a broad appeal and can be used in most games.
That's why you have a vampire class and a vampiric race. If you want to play a spellcasting vampire, play a vryloka wizard. If you want a character that channels his undead might to battle the forces of Slightly More Evil, play a vampire.
Bearing in mind no matter what race the vampire is you have to accept the above explanation. Because vampires can drain surges from constructs, other undead, elementals, oozes and all manner of things without traditional "blood". So whatever it's draining it can't be the traditional blood we think of from horror fiction.
A sentient swarm of bloodrock? Obsidian shards charged with negative energy? Crystals that are actually the congealed blood of a slain god (maybe even Nerull)?Hrm. I can see vampires and lycanthr...therianthro...er, beast-changers of every race...except for the shardminds.
Wilden? Sure, vampiric plants. Warforged? Hell yeah. Have their fangs slide out mechanically or have them flip over and transform.
But a swarm of rocks? Seems a bit more odd. But probably doable.
Brad
Oh, that's a cool idea...XP to you in spirit.A sentient swarm of bloodrock? Obsidian shards charged with negative energy? Crystals that are actually the congealed blood of a slain god (maybe even Nerull)?