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Rule of Three: 20/3/12

If wizards can actually miss, you can be sure they'll get miss damage.

It really depends on whether they revert to the old-style saving throw system. If the targets make saving throws against a fireball, they'll probably take half damage on a save as before, and miss damage will no longer be relevant.

If they stick with the caster targeting his opponent's DC, then miss damage will still exist in some form.
 

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It really depends on whether they revert to the old-style saving throw system. If the targets make saving throws against a fireball, they'll probably take half damage on a save as before, and miss damage will no longer be relevant.

If they stick with the caster targeting his opponent's DC, then miss damage will still exist in some form.

That's still miss damage. The whole Saving Throw/NAD thing is the same bloody math done in reverse for people who are easily distracted. The only possible difference is crits and fumbles.
 


A simple fix to "5e minions" would be to give them a theme that does nothing but boost damage and have a rule that allows players to automatical deal average damage against monsters that are a certain level below them instead of rolling.
 


From the sound of it, the "5e minions" won't need a damage boost because they'll still be a threat to higher-level characters. 1d8+1 damage won't be devastating to a 10th level character, but if he's only got 40 HP he won't be shrugging it off either.

Of course, this requires them to get the math right.
 

A simple fix to "5e minions" would be to give them a theme that does nothing but boost damage and have a rule that allows players to automatical deal average damage against monsters that are a certain level below them instead of rolling.

That barely solves anything.

Minions are as specific a structure as a solo monster. They're not just easy-to-kill standard monsters, they're very specifically minions.

Compare a Cave Fisher Spawn and a Cave Fisher Angler (both in the MM3).
 


I wouldn't say that for sure. That line (and everything in the question) is in reference to their "bounded accuracy system," which they specifically say they are "exploring." This implies if it doesn't work, they'll change it.


In context, it reads more to me as if they are exploring that system because they've already made the decision that "Since AC and attack bonuses aren't automatically scaling up (. . .)" They might go back and change some things but obviously, by now, they have to have made some decisions. They also have to be careful not to go back in and tinker with foundational decisions lest it upset other features they have built on the same assumptions in other parts of the system.
 

The last one has me confused. So you have casters who can cast a handful of spells for the day, that are not complex, they do some damage to a few creatures, like fireball, and then they are done. And you have fighters who can charge a goblin, take away his spear, kill him with it, and throw the spear at the next two goblins making shish kebab... and they can do this all day long? I sure hope spells can do some interesting stuff too, other than blow 'em up.
 

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