0-hr
Starship Cartographer
Oh sure you can do it, that's what rule zero is for.KarinsDad said:The rules do not explicitly allow me to slide down a muddy hill.
So, are saying that I cannot do it?
Oh sure you can do it, that's what rule zero is for.KarinsDad said:The rules do not explicitly allow me to slide down a muddy hill.
So, are saying that I cannot do it?
Cloudgatherer said:
As far as a house rule, it's not "game breaking" to allow a sorcerer to do this. Put some reasonable limits on it (as have been suggested), or you can play strictly and not allow a sorcerer to do it. Personally, I'd probably create some house rule if a sorcerer really wanted to do this.
KarinsDad said:
Not game breaking, just unfair to others.
Would you allow the Rogue at level 10 to suddenly drop his Pick Pocket skill from 12 to 3 and put 9 points into some other skill?
Well, you could play Neverwinter Nights...
As a Matter of fact, Sorcerers are quite a bit stronger than Wizards in Neverwinter Nights in large part because the can swap their spell every level.
Not game breaking, just unfair to others.
KarinsDad said:The rules do not explicitly allow me to slide down a muddy hill.
So, are saying that I cannot do it?
Upgrade Power [Psionic]
You can upgrade your powers.
Prerequisite: Any other psionic or metapsionic feat.
Benefit: Choose one power chain from which you have learned a psionic power. When you learn a higher-level power on that chain, you can "forget" one or more lower-level powers you know on the chain, substituting new, different powers of the same lower level instead. If you "forget" a lower-level power and that is the only power you know from your discipline at that level, you must substitute another power from your discipline at that level. You can choose not to "forget" a lower-level power you know, even if learning a higher-level power on a chain for which you have chosen this feat. Recognized power chains are described in the Recognized Power Chains sidebar -- other power chains may be possible (or the recognized power chains may be altered), at your DM's discretion.
Special: You can gain this feat multiple times. Each time, it applies to a new power chain
Chain Link [Psionic]
You can upgrade all recognized power chains in your primary discipline.
Prerequisite: Manifester level 3rd+.
Benefit: All power chains in your primary discipline have the Upgrade Power feat. Whenever you learn a power from your primary discipline, you can "forget" a power from any of the chains in that discipline.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.