EzekielRaiden
Follower of the Way
I can write a story just about anytime, but it's useful to have pointers, a basic starting point, that sort of thing. What is sometimes referred to, in player-facing terms, as a "skirt-length" backstory--enough to cover your butt, in other words. Having that baseline gives me the tools I need in order to overcome the tyranny of the empty page; either I have a seed I can grow into my own thing, or I have a wall to push off against so I have a direction to go.
I'd say I'm really about midway between "mostly rules, some lore" and "equal mix." Like, I do enjoy lore assuming it is well-written, but I find a lot of it is...somewhat lacking, shall we say. But it's a HELL of a lot easier to write my own good, functional, self-consistent lore than it is to write my own good, functional, self-consistent mechanics, so I'd prefer that the designers focus on the aspect of game design that is actually difficult for little ol' me to do by myself, and trust me to handle the part of game design that I can do quite easily on my own.
I'd say I'm really about midway between "mostly rules, some lore" and "equal mix." Like, I do enjoy lore assuming it is well-written, but I find a lot of it is...somewhat lacking, shall we say. But it's a HELL of a lot easier to write my own good, functional, self-consistent lore than it is to write my own good, functional, self-consistent mechanics, so I'd prefer that the designers focus on the aspect of game design that is actually difficult for little ol' me to do by myself, and trust me to handle the part of game design that I can do quite easily on my own.