Runepriest in Action?

What do you think of the various Runepriest feats that give "x bonus for each Rune feat you have"? Collect them all?

I try not to think of them as garbage. I try very very hard. I fail.

There are so many other feats that are either more vital or interesting that the rune feats seem like a pipe dream that just doesn't come to fruition for a very long time.

Edit: Rune of Battle is an exception, and is good by itself without the other feats, but it's not till level 21.
 
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I was messing around with a Runepriest the other day. When I was building him, I couldn't shake the feeling that he was a bit more MAD than most other new classes. I might have just been looking at it the wrong way, but there's something about the Rune States that messes with my brain - maybe it's that none of the rune state buffs are based on the attack stat, and that all are based on one of the secondaries.

Is this in any way accurate? It's all just a hunch based on building a character, and not based on any actual play.

-O
 

I was messing around with a Runepriest the other day. When I was building him, I couldn't shake the feeling that he was a bit more MAD than most other new classes. I might have just been looking at it the wrong way, but there's something about the Rune States that messes with my brain - maybe it's that none of the rune state buffs are based on the attack stat, and that all are based on one of the secondaries.

Is this in any way accurate? It's all just a hunch based on building a character, and not based on any actual play.

It's not unlike any other class really. If you're playing an artful dodger rogue, you go for the charisma secondary powers, if you're playing a brutal scoundrel, you go with the strength secondary. Same thing with the Runepriest. For any given power, both rune states are either Wisdom based or Con based (never one of each). So you stick with one secondary stat, and you're fine.
 

I try not to think of them as garbage. I try very very hard. I fail.

There are so many other feats that are either more vital or interesting that the rune feats seem like a pipe dream that just doesn't come to fruition for a very long time.

Edit: Rune of Battle is an exception, and is good by itself without the other feats, but it's not till level 21.

What he said. They are almost all garbage until you get at least 3. At which time they become exactly as useful as non-rune feats. Problem being that, if you take 3 or more, their benefits are so diverse that it just makes you even more mediocre at everything than the base class does.
As of right now, the class has no way to 'pick one thing, and get really good at it.'
 

To be fair, Rune of Hope is something that more or less every Runepriest will get. So if there's another baseline "Rune" feat, then the scaling feats become much more worthwhile.
 

With Rune Feats, also remember we have but one source book available to us ith a sampling of rune feats. Just wait for "Runepriest essentials" and Divine Power 3. When these come out, more rune feats will become available, and as they do you will find more purpose specific feats to make them more tantilizing.

You may even find 3 or so that a pretty useful its even worth taking really marginal ones just to boost the more useful ones.

Basically said, Rune feat power will accelerate with source releases. I believe they are only poor at the momnet due to the meager initial offerings, this will change.
 

Basically said, Rune feat power will accelerate with source releases. I believe they are only poor at the momnet due to the meager initial offerings, this will change.

That is most liekly true for all PHBIII classes, but DP2 and PP2 are not out till next year at the earliest.
 

Paragon paths and rune states

Some of the paragon paths give you new rune states that you can enter instead of protection or destruction... I like the idea of new rune states, but doesn't that mean you don't get the special protection/destruction riders for all your powers?
 

Some of the paragon paths give you new rune states that you can enter instead of protection or destruction... I like the idea of new rune states, but doesn't that mean you don't get the special protection/destruction riders for all your powers?

If I'm reading it right, you pick a rider. Then, when you would enter the state associated with that rider, you instead enter your PP rune state.

So you should still be getting the rider, and in fact can pick the rider more freely (no worrying about whether the state is more important the the rider)

Going to be playing a runepriest (possibly hybrid barbarian) soon, so I hope I'm getting that right.
 

If I'm reading it right, you pick a rider. Then, when you would enter the state associated with that rider, you instead enter your PP rune state.

So you should still be getting the rider, and in fact can pick the rider more freely (no worrying about whether the state is more important the the rider)

Going to be playing a runepriest (possibly hybrid barbarian) soon, so I hope I'm getting that right.

I think you're right, but it's a bit fuzzy.

step1. Choose rune noted in the power
step2. Use power and apply the chosen rune's effects

The moment you choose the rune, you enter the rune state. When you enter a rune state, you may instead enter your PP rune state. It's a bit unclear if you would still get to apply the rune's effects. To give an example, here is how I'm interpreting it.

step1. Choose rune noted in the power (say Rune of Destruction)
step1.5. Instead of entering state of destruction, I enter state of vengeance.
step2. Use power and apply the chosen rune's effects (chosen rune is still Rune of Destruction).

I'm hoping this is the intended way.
 

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