log in or register to remove this ad

 

5E Running Rime of the Frost Maiden

Reynard

Legend
Absolutely!

Curse of Strahd, Out of the Abyss and Tomb of Annihilation let players go anywhere they like. I’m pretty much any order.
Too much freedom without any structure can be a problem for some groups, though. Option paralysis and endless debates are real things that happen at the table. I don't mind a "directed" campaign with story beats and railroady elements. I like to think of those sorts of campaigns as river rafting: the beginning and end are defined, but a whole lot can happen that is at turns terrifying and awe inspiring and even relaxing on the way, and how much fin you have depends as much as the folks you have in the boat with you as anything else.
 

log in or register to remove this ad

MarkB

Legend
Too much freedom without any structure can be a problem for some groups, though. Option paralysis and endless debates are real things that happen at the table. I don't mind a "directed" campaign with story beats and railroady elements. I like to think of those sorts of campaigns as river rafting: the beginning and end are defined, but a whole lot can happen that is at turns terrifying and awe inspiring and even relaxing on the way, and how much fin you have depends as much as the folks you have in the boat with you as anything else.
Out of the Abyss handled that pretty well through the NPCs that could accompany the party. Any of them that survive the initial escape each have their own preferred destinations, so the campaign can be guided through the medium of which of them the players grow to like and trust.

From the IGN preview, it looks like this adventure may be handling it through the PCs' beckgrounds and secrets, along with the directions that their initial quests take them.
 

THEMNGMNT

Adventurer
Looking forward to getting my copy in a couple weeks. Not sure if I'll run this adventure in its entirety, but I'll definitely be able to loot it for material, regardless.
 

MarkB

Legend
Looks like my Roll20 prep work so far hasn't been in vain - I've uploaded maps of the region, and each of the Ten Towns. I'll have to double check once the book's out that none of the major details have changed.
 

Reynard

Legend
Looks like my Roll20 prep work so far hasn't been in vain - I've uploaded maps of the region, and each of the Ten Towns. I'll have to double check once the book's out that none of the major details have changed.
I use Fantasy grounds, but do you have a good source for maps of each of the Ten Towns?
 

TheSword

Legend
Supporter
Please lord. Let the maps in this Campaign be VTT quality. I’m heartily sick of paying £40 for a roll 20 module for Dragon Heist or Avernus only to have to wait and pay more to source colour maps.

Curse of Strahd, Tomb of Annihilation etc are so far ahead it’s not even funny.

[Edit
O frabjous day! Callooh! Callay!”
He chortled in his joy.

Their colour maps in Sleeping Dragons Wake are pretty damn fine!
 
Last edited:

Reynard

Legend
Please lord. Let the maps in this Campaign be VTT quality. I’m heartily sick of paying £40 for a roll 20 module for Dragon Heist or Avernus only to have to wait and pay more to source colour maps.

Curse of Strahd, Tomb of Annihilation etc are so far ahead it’s not even funny.
I don't mind the Dyson Logos maps because they are clean and not memory hogs. I have used some fan made and DMs Guild maps that aren't great. But I wish the VTT packages had maps for all the things you need maps for.
 


TheSword

Legend
Supporter
I don't mind the Dyson Logos maps because they are clean and not memory hogs. I have used some fan made and DMs Guild maps that aren't great. But I wish the VTT packages had maps for all the things you need maps for.
As a DM I like them, as a DM on VTT I just expect more. I find copying the full colour high res maps into paint 3D then reducing the resolution by a third then loading them back in helps a lot with memory. I just love colour maps. Maybe Tomb of Annihilation ruined me. A whole book of original gorgeous Mike Schley maps 😍

... the maps that is, I’ve never met Mike so can’t say if he’s gorgeous or not!
 

MarkB

Legend
Please lord. Let the maps in this Campaign be VTT quality. I’m heartily sick of paying £40 for a roll 20 module for Dragon Heist or Avernus only to have to wait and pay more to source colour maps.

Curse of Strahd, Tomb of Annihilation etc are so far ahead it’s not even funny.

[Edit
O frabjous day! Callooh! Callay!”
He chortled in his joy.

Their colour maps in Sleeping Dragons Wake are pretty damn fine!
I'm a little torn at the moment - currently I've got the campaign pre-ordered on D&D Beyond, because I buy most D&D books that way, and I find it much easier to read content there, but I'm wondering if it'll save me a whole lot of importing work to just buy it through Roll20 instead. As this is the first major D&D campaign I'll be running through Roll20, I don't really have much sense of the scale of the task as yet.
 

TheSword

Legend
Supporter
I'm a little torn at the moment - currently I've got the campaign pre-ordered on D&D Beyond, because I buy most D&D books that way, and I find it much easier to read content there, but I'm wondering if it'll save me a whole lot of importing work to just buy it through Roll20 instead. As this is the first major D&D campaign I'll be running through Roll20, I don't really have much sense of the scale of the task as yet.
Hmm, I would say while roll 20 modules are really helpful for layout, maps, tokens, handouts and save me dozen of hours of work (and are therefore worth the steep price tag) they’re not a substitute for having the book in print or on beyond. I use the hard copy because I only really use the laptop and like to have the book open next to me without switching screens. I’ve had my iPad die too many times mid session!
 

I just got the book on dndbeyond and I must say that the first look is amazing.
You get 20 short low level adventures that you can use in any order you like.
I also bought the essentials kit and I do like those short adventures which are avolutely doable in the time we have to play.
I had to stop my princes of the apocalypse game because the story overwhelmed us.

What I especially like in the book (and I hope it is actually true) is that the first 20 adventures are only loosely connected to the actual big goals. So you might just run it without knowing every detail so you won't miss to tell your players important things.
 

THEMNGMNT

Adventurer
I've been wanting to try Shadow of the Demon Lord. Rime of the Frost Maiden might be a fitting storyline for that system. Gritty, low-level play, tinged with horror.
 

Reynard

Legend
It is in hand! We can start discussing details.

First thing's first: are your players leaning toward being locals or new arrivals? My group is mostly locals and I am glad. The way the quests are described it will be nice to throw in some personal hooks instead of relying on the PCs just getting hired for everything.
 

What it lacks, from what I have read so far, is a mechanic for bringing the PCs together as a group. I'm not planning on running it for several months yet, but I guess I will have to study the backstories the players come up with and then figure it out.
 


I mean, isn't that always true?
No.

Lost Mines, for example, the players are hired as caravan guards, thus bringing them together.

Many other adventures don't start so decisively at 1st level either. Usually, you could run an "assemble the team" scenario first, but if you skip first level in this adventure you are actually missing out on stuff. It has a lot of low level content.
 


Reynard

Legend
No.

Lost Mines, for example, the players are hired as caravan guards, thus bringing them together.

Many other adventures don't start so decisively at 1st level either. Usually, you could run an "assemble the team" scenario first, but if you skip first level in this adventure you are actually missing out on stuff. It has a lot of low level content.
Phandelver is explicitly a "first time playing" adventure. Anything after that first time requires at least a little more consideration by the GM for how the party comes to be a party. "Hired to guard the caravan" is the thinnest, weakest "background" this side of "pressed into service by the Flaming Fist."

For my part, I am going to have the PCs all connected to different towns and know people in each of them so that when they go there, there's a real reason for them to care about things happening. I am also starting the PCs off at 3rd level so they will have a bit of "heroic mystique" about them, so there's a reason for locals to ask for help.
 

Reynard

Legend
Also, I am suprised and excited that the
Scroll of the Tarrasque
was not the most powerful one in the
Netherese necropolis.

I may have to drop both of those into my post Avernus Realms-breaking game.
 

COMING SOON: 5 Plug-In Settlements for your 5E Game

Advertisement2

Advertisement4

Top