Too much freedom without any structure can be a problem for some groups, though. Option paralysis and endless debates are real things that happen at the table. I don't mind a "directed" campaign with story beats and railroady elements. I like to think of those sorts of campaigns as river rafting: the beginning and end are defined, but a whole lot can happen that is at turns terrifying and awe inspiring and even relaxing on the way, and how much fin you have depends as much as the folks you have in the boat with you as anything else.Absolutely!
Curse of Strahd, Out of the Abyss and Tomb of Annihilation let players go anywhere they like. I’m pretty much any order.