That doesn't bother me. I am running Avernus now and I am so far afield from the railroad plot presented that it doesn't matter anymore. These adventures are tools -- they provide a basic framework and a mountain of resources to tell a story that sort of looks like the back of the book text if you squint really hard. It took me a long time to learn it was okay to run adventures like that -- beinga homebrew DM for like 30 years -- but now that I have I can use the adventures as a foundation for a better game.
Not a podcast but the adventure Legacy of the Crystal Shard may be a good resource for this. Perhaps even the 4E Neverwinter campaign book too?
I picked up the Player's Primer and Encounters so far, just to get in the mood as it were.There is already a bunch of modules and things on DMsGuild that deal with the periphery of the main book. Things like Icewind Dale itself and new creatures and new rules and such. None is really cannon, but it may work for you.
Thanks for starting this thread. I'm going to be running the campaign via Roll20 from October, so I'll definitely be keeping an eye on it.I decided I was definitely going to be running Rime of the Frostmaiden for my next campaign. I am running it biweekly via Fantasy grounds, for reference.
Anyway, i thought we could start a thread ahead of its release to talk about prepping for running Rime (RotFM? What are we going with here?) and then keep it going as we run it. Obviously, this will be a spoilery thread.
So, initially, i am wondering what resources i should look at for both the setting -- Icewind Dale -- and the titular Frostmaiden. I am primarily familiar with Icewind Dale by way of the old CRPGs. I may replay at least the first one prior to release, but it depends on time. I probably won't have time to read any novels. What resources -- including good podcasts and videos -- do you recommend for starting to understand the location, lore and particulars?
I don’t need someone else to fix simple things like a plot hook. I certainly don’t need to wait 2 years to have a stab at it. There are plenty of resources in Avernus to set people off in whichever direction they want. It is as railroady as people make it.My advice to you is wait 2 years, then run it.
Why wait 2 years? Because someone will fix it for you!
A lot of the adventure paths have significant structural problems. For example, from the excellent Alexandrian:
(skipping ahead)
Does that sound like a good adventure to you? It does not to me. However the basic adventure premise is such a cool concept! What to do? Well he fixed it
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Remixing Avernus – Part 6: The Rest of the Remix
Go to Table of ContentsAs the PCs leave Elturel, I think the time has come to take a step back and look at the big picture: They’re in Avernus now. So what are they trying to do, exactly?Thithealexandrian.net
He's done the same for a few others of the adventure path. I know others have written guidance on how to run the other adventure paths. This is a great resource. But it won't be available immediately to you. Just be patient![]()
Every published campaign needs tailoring to your own group. Paizo APs were far far more railroady than these campaigns and yet are lauded as some of the best-in-class.
Absolutely!I think it is a little easier to go off script in the all-in-one books because it is easier to see where the PCs are are supposed to end up, and the serial APs have artificial plot choke points built in because of the way they are published.