Char maintains his defensive posture, watching as his spell and the warriors do their work.
OOC: Running King Grommet per DM’s request.
King Grommet, HP 60/85, AC 32, saves F+12/R+2/W+10 AP 7/9
King Grommet’s entire body reverberates with the giant’s strike.
“Oooh, you rotter! King Grommet* will get you for that! But then, better me than these other chaps, eh? Ho ho!” The clockwork king whirls his chain around for another strike.
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Char maintains Total Defense.
Char
AC 21 (17 normally) HP 38/49; F +5, R +8, W +7
AP: 9
Dragoncast: used 1/3
Spells Per Day:
Lvl 0 Spells: ( ) ( ) ( ) ( ) ( ) ( )
Lvl 1 Spells: (X) (X) (X) (X) ( ) ( ) ( ) ( )
Lvl 2 Spells: (X) (X) (X) ( ) ( ) ( ) ( ) ( )
Lvl 3 Spells: (X) (X) (X) ( )
Maneuvers Granted: Stone Bones, Shadow Jaunt, Shield Block.
Grey=Granted
White=Witheld
*=Spent
Last withheld Maneuver (Divine Surge) granted.
1 Divine Surge
2 Stone Bones
3 Revitalizing Strike
4 Shadow Jaunt
5 Shield Block
King Grommet uses a Full Attack on Giant 5 (EDIT: If G5 is dropped already, attack G6). Shield Block is ready as an Immediate Action to grant an adjacent ally +9 AC.
Stance: Stonefoot
Turn Undead attempts 4/5
Heart-seeking Amulet 1/3 Day
Spells:
0: Create Water X2, Purify F/DX2
1: Foundation of Stone, Lesser Vigor, Protection from Evil + Enlarge Person
*A little set of arms flip up out of the collar of the armored suit raising a broken sprocketed-wheel over its goggled, full helmet like a crown and plays a 4-note royal tune with some unseen tin horn within the wheels and gears of the armor before it folds itself back away whenever King Grommet says his name.
King Grommet
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