S@squ@tch's Against the Giants - Team Gold

Morph

"You are not getting away that easy," Morph says. Pointing to the ground beneath the creature, whispers some arcane words, which sound strange coming from the throat of the hag. The ground under the plant creatures feet is coated in slippery grease. Morph then moves forward, hoping to take advantage of the creature precarious footing.

[sblock=ooc]ICast incendiary slime on squares M10/11 and N10/11(or whereever it ends up being). The creature must make a DC 17 reflex save or fall down every round that is within the grease, failure means it falls down. It can walk out at half speed with a balance check DC 10, if it fails it can't move and if it fails by five or more it falls down. I'm hoping that we can keep this thing down long enough for them to get out and then they can beat it too death. Morph will then close to 15' away from it so he can strike it with an AoO if it arises with one of his flaming tentacle/whips. If fire damage is applied into the area, it will take an extra 4d6 with DC 17 reflex for half, and the negation of spell(I don't think this applies to my tentalces, just area effects, I am AFB.

Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx1 [/sblock]
 

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Dreadnought pauses as the plant shudders around him, then goes limp. With some effort, he pries the now-unresponsive gullet open and crawls back out into the monster's mouth.

"I hope these are rare, or we may never reach the giants," he comments.

(Presumably an unconscious monster can't succeed on a grapple check to oppose an escape the stomach. :))
 

Round 6 - Partial

Initiative:

24 - Plant Creature – Dreadnought, Lo-Kag, Davan, Void swallowed, 5 acid damage each. Unconscious
23 - Dreadnought - Swallowed Whole, Acid damage of 5, Climb into mouth
19 - Void – Swallowed Whole, Acid damage of 5, paralyzed.
12 - Asenfel –
11 - Morph -
4 - Lo Kag – Swallowed Whole, Acid damage of 5,
3 - Darv –
2 - Davan – Swallowed Whole, Acid damage of 5, paralyzed.


[D]aa[/D]

Void and Davan sit helplessly as the acid eats into their bodies. The caustic liquids continuing to eat away at their fleshl. [Fort save for Lo-Kag successful]
Dreadnought pauses as the plant shudders around him, then goes limp. With some effort, he pries the now-unresponsive gullet open and crawls back out into the monster's mouth.

"I hope these are rare, or we may never reach the giants," he comments.

[Asenfel’s Action]

[Morph’s Action]

[Lo-Kag’s Action]

[Darv’s action]


Conditions:

All: Bless (5 rounds)

Dreadnought: In the mouth
Lo Kag: Swallowed, Bulls Strength (76 rounds)
Davan: Swallowed, Paralyzed, Divine Power (5 rounds)
Void: Swallowed, Paralyzed

All rolls made for your characters are under their names on invisiblecastle.

Void: 12 hp, paralyzed
Lo-Kag: 35hp, 2 AP used
Dreadnaught: 57 hp
Davan: 34 hp, paralyzed



OOC: All squares not on the trail are considered difficult terrain.
 
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After delivering one last shove, Lo-Kag begins to pull his way out of the plant's gullet.

OOC: After I do the nonlethal damage on my previous round I crawl out.
 

"We need to get them out," Darv exclaims, hurrying over. "And quickly. I'll do what I can for them, but I lack the strength to free them on my own."

[Sblock=OOC]
Cast Repair Light Damage on Dreadnaught, for 13 points.
[/sblock]
 

[sblock=Darv]
With your land speed of 20', you can't reach dreadnought (who is in the creatures mouth) due to the difficult terrain.
[/sblock]
 

"I'll keep it down; everyone else, try to get our companions out of danger." calls Asenfel as he fires a continuous series of blasts at the pile of vegetation.
[sblock=OOC]Asenfel should be able to keep ahead of its regeneration/fast healing with normal blasts every round. He'll be pretty useless trying to rescue paralyzed people, as he has low strength and no edged weapons.[/sblock]
 

Near the end of combat

Everyone is out, Void and Davan are still paralyzed, and you can tell that the creature is still alive, but very much unconscious.

OOC: Ok, Asenfel's blasts will indeed be enough to keep it unconscious each round, so one round left of acid damage to both of Void and Davan and they are out.

Last round of acid damage for both is 3 hp.

Leaving Void at 9 hp and Davan at 31.
 

Morph

Morph dismisses the spell of fiery whips that take the place of his hands. With his Annis hag strength he helps pull the others from the belly of the plant beast. "How can we keep this thing down?" he asks Darv. "I have no spells of acid at my disposal, bludgeoning I can do though if need be."
 

Dreadnought looks at the dread plant, then nods. He clomps over to the fallen thing and starts methodically hitting it with his adamantine fists.

(Including the +4 for an unconscious target, Dreadnought has +18 to hit, and does 1d4+5 damage a pop. He'll keep smashing it until it stops healing. :))
 

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