EvolutionKB
First Post
Morph
"You are not getting away that easy," Morph says. Pointing to the ground beneath the creature, whispers some arcane words, which sound strange coming from the throat of the hag. The ground under the plant creatures feet is coated in slippery grease. Morph then moves forward, hoping to take advantage of the creature precarious footing.
[sblock=ooc]ICast incendiary slime on squares M10/11 and N10/11(or whereever it ends up being). The creature must make a DC 17 reflex save or fall down every round that is within the grease, failure means it falls down. It can walk out at half speed with a balance check DC 10, if it fails it can't move and if it fails by five or more it falls down. I'm hoping that we can keep this thing down long enough for them to get out and then they can beat it too death. Morph will then close to 15' away from it so he can strike it with an AoO if it arises with one of his flaming tentacle/whips. If fire damage is applied into the area, it will take an extra 4d6 with DC 17 reflex for half, and the negation of spell(I don't think this applies to my tentalces, just area effects, I am AFB.
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2,magic missle, ray of clumsiness, grease
2: invisibility, glitterdust, rope trick,incendiary slime
3: haste, slow, fireball, animate weapon
4:flame whips, polymorphx1 [/sblock]
"You are not getting away that easy," Morph says. Pointing to the ground beneath the creature, whispers some arcane words, which sound strange coming from the throat of the hag. The ground under the plant creatures feet is coated in slippery grease. Morph then moves forward, hoping to take advantage of the creature precarious footing.
[sblock=ooc]ICast incendiary slime on squares M10/11 and N10/11(or whereever it ends up being). The creature must make a DC 17 reflex save or fall down every round that is within the grease, failure means it falls down. It can walk out at half speed with a balance check DC 10, if it fails it can't move and if it fails by five or more it falls down. I'm hoping that we can keep this thing down long enough for them to get out and then they can beat it too death. Morph will then close to 15' away from it so he can strike it with an AoO if it arises with one of his flaming tentacle/whips. If fire damage is applied into the area, it will take an extra 4d6 with DC 17 reflex for half, and the negation of spell(I don't think this applies to my tentalces, just area effects, I am AFB.
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2,
2: invisibility, glitterdust, rope trick,
3: haste, slow, fireball, animate weapon
4: