S@squ@tch's Against the Giants - Team Gold


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Graf

Explorer
everything below includes the +4 dodge AC bonus vs. giants....
Hudder -- AC29/15/29 HP 85/85 DR 5/Magic ---AP 7/11--- Fort +11 [+14 vs. poison/spells] Ref +7 [+9 spells] (Evasion) Will +3 [+5 vs spells] [sblock=Additional stats]Init +4; Senses Darkvision 60', Spot +6, Listen +3, Search +15
Dragonmark (CL 14)
Least alarm 1/day firetrap 1/day misdirection 1/day
Lesser glyph of warding 1/day nondetection1/day
Greater greater glyph of warding 1/day​
AoO: +11 1d10+11
[/sblock]
Fer tha lovva ... git inna tower - behind me!
Hudder moves to take up a rear defensive position [shift diagonal to 9-7] and readies a strike against any giant that should foolishly come too close [ready action: attack giant].

[sblock=OOC]
Hudder's attack line is +11/+6 1d10+11 (x3) so his readied attack and any AoOs will be +11 | 1d10+11 (x3).

Obviously the giants probably won't come into range, but it seems better to force them to come around the corner (and get closer) than try to play catch the bolder out in the open.[/sblock]
 

EvolutionKB

First Post
Morph whispers a trio of arcane words, he then disappears from view.

[sblock=actions]Cast invisibility, move to (3,6)[/sblock]

[sblock=stats]Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease(expended)
2: invisibility(expended), glitterdust(expended), rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2 [/sblock]
 


s@squ@tch

First Post
Round 2:

Initiative:

22 - Dreadnought - Move to (12,11) attack Giant #1 - HIT for 29 damage
17 - Void - Hides
13 - Morph - Cast Invisibility, move to (3,6),
12 - Domoris - Attack Giant #1 with Bite - MISS, Attack Morphic Gore HIT for 12 damage
9 - Darv - Cast Spike Stones
7 - Hudder - Move to (9,7) Ready attack vs. Giant
6 - Giant #1 - Attack Domoris - 1 MISS, 1 HIT for 23 damage
6 - Giant #2 - Move to (-4,14), Throw rock at Darv - MISS
6 - Giant #3 - Double move to (1,9)


The warforged closes the gap between himself and the giant, quickly takes note of the high ceiling and gives a quick thanks to the giant ancestors who built it and swings his sword in a high arc over his head, catching the giant mid-torso and opening up a large gash in its hide -- blood immediately begins to flow heavily from the wound, as a pained howl escapes the lips of the giant.

Void continues to hide outside.

Morph whispers a trio of arcane words, he then disappears from view.

Domoris lunges at the giant with his supernaturally large jaws, but his front paws slip at the last moment against some loose debris and misses the giant's left leg. The shifter steadies himself as best as possible so that he doesn't fall into the grease below and butts with his horned head -- driving them deeply into the giants thigh, eliciting a moan of pain. In the back of his mind, he realizes that there may be other giants out above them, based on the smashing sounds he heard just moments before. (rolled a 2 - dice hate you)

The small gnome steels himself for the upcoming battle with the giants. He was somewhat panicked by the lack of front-line party members out here in the open, and with the warforged wizards disappearance, Darv didn't know if he was alone out here or not. Realizing that he needed some time to affect an extrication from this situation, he begins a prayer to encourage the stones beneath their feet to rise up and attack!

Fer tha lovva ... git inna tower - behind me!
Hudder moves to take up a rear defensive position and readies a strike against any giant that should foolishly come too close.


After steadying himself on the slippery floor, the giant in the stairs flails blindly with his great club -- which although it appears to move without much concerted effort, the momentum and size of the club strikes a small amount of fear into the warforged and shifter. Domoris deftly avoids the first swing -- rearing up onto two legs as it wooshes by, but is caught completely unaware as the giant quickly backhands the club in a large upwards arc. A rumble of laughter escapes the giants lips as he feels his club actually strike something.

Meanwhile, outside the two giants begin to close on the stairwell -- the first giant yells out in pain as he appears to step in something. He stops moving forward and instead grabs a rock from his sack and hurls it at the only visible target -- Darv. It sails high and wide once again, and Darv gives thanks to his ancestors for their small build.

The second giant outside barrels towards Darv and also appears in pain as it gingerly runs.

Conditions:

+2 to hit against giants from Darv's Dark Knowledge

Spells active:

Darv: Bless (78 rounds)
Domoris: (43/66): Jagged Tooth (597 rounds), Barkskin (598 rounds)
Morph: Glitterdust (5 rounds), Grease (6 rounds), Invisibility (8 rounds)

Gray AOE is the Glitterdust and Grease
Red AOE is the Spike Stones -- which are not visible to anyone, friend or foe per RAW




Map note -- sides of stairwell are considered 'difficult' terrain for those of medium size or smaller, due to debris/litter/stone.
 

Attachments

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s@squ@tch

First Post
OOC: Domoris has a morphic gore attack and his normal bite right now, so two attacks. :)


OOC: I missed that. I was working off your character sheet with a non-shifted, predator form. Can you help me out a bit and give me a cheat sheet in your combat posts with your current morphic attachments, etc. :) something such as "Shifted/Non-shifted" "Morphic claw/bite/gore" "Predator/aerial/etc form" would be most helpful
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
OOC: I missed that. I was working off your character sheet with a non-shifted, predator form. Can you help me out a bit and give me a cheat sheet in your combat posts with your current morphic attachments, etc. :) something such as "Shifted/Non-shifted" "Morphic claw/bite/gore" "Predator/aerial/etc form" would be most helpful
OOC: Melee +13 bite (1d6+11/19-20), Melee +8 morphic gore (1d6+4/19-20) [my shifted predator form has the stats, not the non-shifted for some reason...]
 

EvolutionKB

First Post
Morph 49/49

Morph, from his invisible vantage point watches as the giant's curse and yell as wounds appear on their legs. Must be the spell Darv just cast. Seeing the gnome being rushed by a giant, Morph seeks to slow the titan with another spell, much similar to the one employed inside, except this one is flammable...

[sblock=actions]Hold position. Cast incendiary slime on squares (0,9)(0,10)(1,9)(1,10). Don't forget that the giants have to remake balance checks at the beginning of their turn if they stand in the grease/slime. They have to make another check if they take damage as well.[/sblock]

[sblock=stats]
Spell Prepared(including bonus spells for high Int and for being a specialist wizard)
(4/7/5/4/3) CL: 7 or 8 for fire spells; DC 15+spell level or 17+spell level for transmutations
0: Detect Magicx2, Read magic, ray of frost
1: Feather fallx2, lesser orb of firex2, magic missle, ray of clumsiness, grease(expended)
2: invisibility(expended), glitterdust(expended), rope trick, incendiary slime
3: haste, slow, fireball, animate weapon
4: flame whips, polymorphx2[/sblock]
 

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