The axe wounds, though serious, only serves to annoy the raging dwarf. He lets out a menacing roar and splits the orc's skull with a mighty blow, then steps closer to the remaining orc and impales it on his shield spikes.
Assuming that the combat is over
Blood dripping from his wounds, face, weapons, shield, armour, well, pretty much everything, Razh turns around, looking for more enemies. When none come, he moves over to the stable, lying down in some hay to rest. His fists still grip his weapons, so hard that his knuckles whiten.
Looking down at the mess that once was the Orc barbarian the party henceforth would call 'Persuader' Ogrin comments.
"There's times where finesse works bests, and there's times when brute force does the tricks. Thanks again, Razh."
Ogrin then goes to see what happened to the sentry seen fighting an orc on the battlements earlier, or if there are any other survivors nearby.
[SBLOCK=Rolls]
I forgot that Razh can use a shield bash. The axe rolls should be two lower if no flanking is available, and another two lower for using Two weapons. I believe it's still two hits and two kills.
Razh Axe Attack
35 (natural 20), damage 11
Razh Axe Crit confirmation,
26, damage 27
Razh Shield Bash
27, damage 10)
[/SBLOCK]