Sacred Prostitute preview from BoEF

MerakSpielman said:
The flavor of the spell is that it's tremendously difficult to bring just anybody back from the dead. For it to be certain, your relationship has to be very close. That, I think, is intended to be the limiting factor of the spell (whether or not it turned out that way is debateable). A cleric can bring back anybody. If the prince they were escorting suffers a mishap, the cleric can raise him without a problem. He might qualify only as an acquaintance to the bard/sorcerer with Kiss of Life.

Reading the spell you see that its just as easy to bring back your wife/lover as it is to bring back some random stranger. The target is always raised, the chart is solely for the caster aquiring a not-so-big-deal negative energy level. So its not tremendously difficult to bring anyone back. If that was their intention, they should rewrite the spell. That's why I asked if they did. So for, every preview I've seen from BOEF has been just a poor ruleswise.

I don't see how any DM can rightly punish someone for using this spell in combat. The duration limit is so short that you almost have to.

Aaron
 

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Aaron2 said:
Reading the spell you see that its just as easy to bring back your wife/lover as it is to bring back some random stranger. The target is always raised, the chart is solely for the caster aquiring a not-so-big-deal negative energy level. So its not tremendously difficult to bring anyone back. If that was their intention, they should rewrite the spell. That's why I asked if they did. So for, every preview I've seen from BOEF has been just a poor ruleswise.

I don't see how any DM can rightly punish someone for using this spell in combat. The duration limit is so short that you almost have to.

Aaron
Spell said:
Kiss of Life

The touch of my lips would cause even the dead to rise up.
The caster can restore life to a very recently deceased creature by kissing it. The caster can bring back to life creatures that have been dead up to one round per caster level.
As raise dead, except as noted.
Bringing someone back from the dead in this manner is very draining to the caster. He must make a Fortitude save or gain one negative level. Below are modifiers to this save.
Seems to me you have the ills of raise dead, and the possibalty of a negative level, and a quick time to get to the body... How is this a bad rule?
 
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All together, now...

Stand-Alone, Henry! Stand-Alone! *SMACK!*

I'll drop this back into General Discussion, where non-stand-alone Gaming supplements and settings belong...
 

All together, now...

Stand-Alone, Henry! Stand-Alone! *SMACK!*

I'll drop this back into General Discussion, where non-stand-alone Gaming supplements and settings belong...
 

Brother Shatterstone said:
Seems to me you have the ills of raise dead, and the possibalty of a negative level, and a quick time to get to the body... How is this a bad rule?

Because of its casting time of 1 round, something Cleric's don't have access to; even True Resurection, a 9th level spell, has a longer casting time. The negative [energy] level is not an effective penalty as it is easily removed. If the save was to avoid an actual level loss instead then I would have no problem with it. As it is now, the caster gets one save to avoid the negative energy level, 24 hours to remove it, and then another save to have it go away on its own. SOP should be that whenever a party member goes down, the cleric hits the sorcerer/bard with Death Ward. That way you can easily avoid the side effects of Kiss of Life.

Its too bad that Negative Levels aren't as useful as they first appear to be.

I do see one outcome of this spell being available. Every party will suddenly have a party-wide orgy so they can all count as "sexual partners". ;) It is inevitable.


Aaron
 
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Henry: At first, when you moved it, I asked myself "Why ?", because BoEF is to be used WITH D&D... I shrugged and thought "Oh well, if that's what the Mods want to do...".

...glad I wasn't wrong ! ;)


Aaron: Indeed, I can see BoEF spell benefits encourage party promiscuity. The fact that such promiscuity is made just to have spell benefits is kinda cheesy... a good DM will make sure inner-party affairs originate from the heart, not for some power-gaming advantage.

That said, a little min-max is a good thing. It is a GAME after all, and you'd be a fool not to buy Boardwalk if your token falls on it.
 

Off topic, but a response to a question

BardStephenFox said:
Or do you generally rain death down on characters if they heal, or try to stablize a dying comrade?

OT - No, but I try to think logically as the bad guys. Someone stopping to kiss the body of a deceased party member, stopping their own assault/counter-assualt on the bad guy and presenting no defense would be a logical target of oppurtunity (not just with AoO) to the bad guys. It's what I would do if I were the bad guy.

Casting a heal spell on a still living character doesn't get this type of attention because often the one being healed is able to defend for the healer as the spell is cast, though bad guys do try to take out obvious healers because it makes their evil life easier to keep from having to kill people twice before they actually die. It's rough, it's tough, but it's logical. Why have the bad guys stand around and not react with gusto to attempts to heal and/or raise?

hunter1828
 

Again, this is the "pre-playtesting" version of the spell. I know that there was some discussion of the spell regarding old friends and familiars on the Valar forums. There may have been other discussions between the playtesters and the writers that I wasn't privy to. We'll see next month if there are any changes to the spell.

hunter1828
 

Aaron2 said:
Because of its casting time of 1 round, something Cleric's don't have access to; even True Resurection, a 9th level spell, has a longer casting time.
The 10th level cleric with Raise Dead can bring back someone dead for the last 10 days. Quite powerful.

A 10th level cleric with Kiss of Life has got 60 seconds, one minute to get to the body and get the spell cast.

Yeah so the casting time is less than raise dead, but theirs a good reason for this cause at tenth level you couldn't cast this spell and save someone. They would have already been dead for over a minute already.

Aaron2 said:
The negative [energy] level is not an effective penalty as it is easily removed. If the save was to avoid an actual level loss instead then I would have no problem with it. As it is now, the caster gets one save to avoid the negative energy level, 24 hours to remove it, and then another save to have it go away on its own.

Yeah I would agree with you I would like to see some missing CON for 24 hours, and some missing hit points... Which would really give the impression that you’re using your life force to spark the others.

Aaron2 said:
SOP should be that whenever a party member goes down, the cleric hits the sorcerer/bard with Death Ward. That way you can easily avoid the side effects of Kiss of Life.
I would rather see the party kill the bad guys and then use raise dead, than to see at least 3 characters actions/rounds used to try and bring back someone mid-combat.

the rounds as I see them
Death Ward
Kiss of Life
healing

In my example above the person healed is only going to have 10 hit points, that's not allot at tenth level and what ever got him the first time could get him a second time

It's probably far from perfect spell, A) it's pretested, not the final copy b) everything has an advantage...

Even Raise Dead.

"Damn Bob died"
"well let him stew in the corner and help me mop up these creatures..."
"Yeah but Bob died."
"yeah but I have 10 days to get to him..."

You would be able to sleep on it, study your spell book and come back in cast it in the morning.
 

hunter1828 said:
Again, this is the "pre-playtesting" version of the spell. I know that there was some discussion of the spell regarding old friends and familiars on the Valar forums. There may have been other discussions between the playtesters and the writers that I wasn't privy to. We'll see next month if there are any changes to the spell.

hunter1828
actually even if we wanted [the playtesters] we couldnt discuss the changes we submitted or suggested. We're still under NDA. We can discuss whatever has been published or released (in this case, the pre-playtest) version. But not anything we commented on or the new version (which we dont even know).

To be honest I dont remember If I personally caught this spell or commented on it. Most of my playtesting work was rushed cause my group fell apart and I worked alone.

Anywho, just wait for the book we'll see what changes were made.

If anyone wants to ask the Valarians directly if the spell was changed, you're free to do so. Valar Project has its own board.

In fact, Anyone is welcome to come to the Valar Project Forums and comment or complain in any way they please, so long as they respect the rules and are not offensive. I can pretty much garentee that within a day or so Lupa, Anon, or Anthony will comment.
 

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