Sacred Prostitute preview from BoEF

Aaron2 said:
The spell also has the silly feature that your own Charisma actually makes it harder for you to save against it. I can see a bard taking off his Cloak of Charisma before casting it.

It needs a fixed DC to work the modifiers off, which as you say should NOT be the standard formula (10+Level+CHA mod) - I'd suggest DC 20 as the base, maybe DC 25 given the favourable mods.
 

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Is the spell really that much more powerful than Last Breath from Masters of the Wild? I mean, the limit on Last Breath is one round, but there's no danger to the caster.

NCSUCodeMonkey
 

NCSUCodeMonkey said:
Is the spell really that much more powerful than Last Breath from Masters of the Wild? I mean, the limit on Last Breath is one round, but there's no danger to the caster.

KOL is a little better; Last Breath gives the caster 1d4 hit points of damage per hit die of the raised dude which is arguably worse than a negative level. Plus the Druid has to have it prepped. But, there is a big difference between giving a Druid (or other divine caster) another raise dead spell and giving one to a Sorcerer.


Aaron
 

To get this back to the original topic of the the thread...

Someone else mentioned seeing the Sacred Prostitute as an NPC only PrC and I agree with that. I don't see anyone in any of my games actually playing a Sacred Prostitute, but I can easily see using one as a recurring NPC in a town or city they visit regularly/semi-regularly.

hunter1828
 

And there is nothing wrong with NPC PRC's in fact i prefer them over the PC' PRCs which are usually written just to buff up a PC.

Anyone else notice that? NPC PRC's tend to be more creamy and PC ones are always more crunch.

Such is the way of things I suppose.
 

ArthurQ said:
And there is nothing wrong with NPC PRC's in fact i prefer them over the PC' PRCs which are usually written just to buff up a PC.

Anyone else notice that? NPC PRC's tend to be more creamy and PC ones are always more crunch.

Such is the way of things I suppose.

I agree. I was thinking about the Prime Underdark Guide from the upcoming Underdark and thinking about how I don't see any of my players ever playing such a PrC, but I've already got use for one as an NPC in one of my campaigns.

Maybe it's because most players (not all, mind you) seem to want something that can swing a sword or sling a spell anywhere, anytime over something that has a specific job/cabal/clique/culture/religion to adhere too. Mind you, the players that do prefer the latter over the former are very dear to my heart.

hunter1828
 

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