D&D 5E Sacrosant's sacrosanct guide to the most sacrosanct fighting styles

But a multi-classed Paladin can get it.
Sure. But of all the things worth multiclassing for, that would be pretty close to the bottom of the list.

As DM, if a player came to me and said "I want to play a duel wielding paladin" I would permit it - it's a weaker choice than the styles paladins are allowed by standard rules.
 

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As DM, if a player came to me and said "I want to play a duel wielding paladin" I would permit it - it's a weaker choice than the styles paladins are allowed by standard rules.

I disgree. You can Smite on both weapons and you add bonus radiant damage at 11th level. A dual-wielding Paladin has huge nova potential, and does a lot of damage ordinarily. A dual-wielding Str 16 Paladin at 11th level using d6 weapons does 3d6 + 3d8 + 9 damage (average 34). Plus any smites. The poor TWF fighter only does 4d6+12 (average 26) and the Duellist does 3d6+6+9 (average 26 - the same as TWF).
 

I disgree. You can Smite on both weapons and you add bonus radiant damage at 11th level. A dual-wielding Paladin has huge nova potential, and does a lot of damage ordinarily. A dual-wielding Str 16 Paladin at 11th level using d6 weapons does 3d6 + 3d8 + 9 damage (average 34). Plus any smites. The poor TWF fighter only does 4d6+12 (average 26) and the Duellist does 3d6+6+9 (average 26 - the same as TWF).
Literally a one trick pony.

Yes, you can run out of spell sots even faster! whoopee!!!
 


Well, the Fighter only gets one Action Surge per Short Rest. But note that the Paladin is doing 33% better than the Fighter even without additional Smite damage from spells.
Yep, I agree with you. Paladin 11's feature is pretty much a permanent Hunter's Mark+, and paladins don't get 3+ attacks. And paladins don't have an obvious use for their bonus action. It's actually one of the best situations for dual-wielding.

You can pull off similar tricks with PAM, of course, but that still leaves the dual-wielding paladin up by an ASI over the PAM paladin. And yes, of course there is GWM to contend with, but I feel like most balance-sensitive DMs have already identified that feat as distorting and re-balanced it.
 

Yep, I agree with you. Paladin 11's feature is pretty much a permanent Hunter's Mark+, and paladins don't get 3+ attacks. And paladins don't have an obvious use for their bonus action. It's actually one of the best situations for dual-wielding.

You can pull off similar tricks with PAM, of course, but that still leaves the dual-wielding paladin up by an ASI over the PAM paladin. And yes, of course there is GWM to contend with, but I feel like most balance-sensitive DMs have already identified that feat as distorting and re-balanced it.

One of the paladin's gets hunters mark iirc the avenger one.
 



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