Sailors on the Starless Sea

Narančasta

Narančasta watches as the dwarves tackle the problem of the door.

"From the tracks that lead from the tower to the well and gatehouse, it would seem a safe assumption that the door does open. So it must be barred or locked."

Whether this helps the dwarves in their assessment is anyones guess. The grinning gargoyle is not helping either.


Narančasta will help out if required, otherwise he will keep the other two armoured members of the party close and focused on the task at hand; being ready to defend against an attack.
 

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Homer follows Narančasta gaze and shudders. 'It does look a bit unnerving' he thinks to himself.

Jakab holds up his grapple and says, " I wonder if we can climb up to get inside?"

Franko's eyes light up while Hank rolls his eyes and sighs.
 

"After a moment of thought Jakob says, "You know, if I had some rope I could climb up to that gargoyle and see what I can see. What do you say? Any one have rope?"
 

Boral checks himself and Betsy for available gear. After some time he sighs and says, "Nope. No rope here, I am afraid."

Kurl notes, "Perhaps we can form a human pyramid and have someone peer inside?"

Finally Tender sighs and takes out his crowbar, "Ok, enough of these fun and games. Someone cover me while I get 'er open."
 

Frank and hank pull out darts to give missile cover while homer and Jakob pull out their short swords. none of the four look like they have much, if any, practice with their weapons.
 

Tender gets to work on the door trying to use the crowbar to break it open. Unfortunately it doesn't work and he'll have to take the tedious route of battering it down.

The brute force demolition of the door will take some time, plenty of time for Jakob to do a bit of climbing. Narančasta provides him with a length of rope long enough to reach the top of the 30 foot walls. Now it only remains for Jakob to set the grapple and climb, if he should choose to do so...

[sblock=OOC]Tender STR check (1d20=10) - failed

Doghead, since you were/are out for moving I took the liberty of having Narančasta give his rope to Jakob.

Scott, if you choose to climb up and see if there is another entrance to the tower from the top of the wall you'll need to make a climb check (roll 1d20 with +2 to the roll from the rope & grapple).[/sblock]
 

[sblock=climb check] And here we go![/sblock]

Jakob ties the rope securely to the grapple and steps away from every one. "Lets see if I can do this . . . . . " He twirls the weighted end of the grapple then lets fly to the top of the wall.

1d20+2=21

**klink!**

The grapple hits right where he aims!

"Luck is with me!"
 

Tender has just begun his battering and barely made a scratch when Jakob manages to set the grapple. A quick climb, surprisingly easy as if the dark gods of ill fortune were (finally) occupied elsewhere, finds Jakob atop the 30 foot high wall. When he looks over the edge into the courtyard he isn't certain he could make that climb again so easily.

The walkway stretches the length of the southern wall broken only by the tower with a weathered wooden door in the south-eastern corner of the keep and the upper floor of the gatehouse in the south-west.

[sblock=Scott]Tossing the grapple was a freebie. Spend enough time and you'd get it. The roll was for the actual climb. And congrats! You managed not to die, yet. :devil: As for the gargoyle, it is right over the door that Tender is battering and climbing up there wouldn't do you any good. The top of the wall, however, might be a different story...

Just so you know, I made an error. Skill checks are based on your profession. So, if you can give me a decent explanation why a caravan guard (for example) would know climbing then you make the skill check using a d20. If you can't give me a decent explantion then you use a d10 for the check.[/sblock]
 

As The grapple is set with a yank, The caravan guard closes his eyes to recall how to climb. He remembers the times as a kid how his father whad tied a rope on a tree limb to swing by, but jakob would climb instead. That worried his moter to end, but humored his father. When he was of age He would travel with the caravans as a guard, but he was never happy. he would join the scouts as they would climb cliffs and bluffs.

That is what he remembered when he started climbing the wall. and up he went!
[sblock=GlassEye]I don't think that worked, but it was the best I could think of.[/sblock]
 
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Xim, Borok and Dudles, cowed by the death of brave Alaric, follow along mutely. Xim, thinking only of revenge upon the dark powers of this place, keeps his sling ready.
 

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