GlassEye
Adventurer
There is a confused shuffling around the door after Tender knocks it loose but at least Brom remembers Narančasta's plan and pushes one of the armored ones forward. Geoffrey gets hit by the stench as he approaches the door and a moment later he sees the cause: The floor of the wide tower is covered in rotting hides of cattle, sheep, and men. A narrow staircase spirals around the tower wall. Dark forms hang from chains spiked through the wall - surely these are your fellow countrymen!
A pack of snarling beast-men slowly emerges from the shadows, bloody spears clutched in their gnarled hands...
[sblock=OOC]
1. Door to tower (ground level)
2. Door to tower (Wall walk level)
3. Door to gatehouse
Red Arrow: points direction most PCs are advancing
Purple X: Jakob
Initiative (Party mostly has initiative. You don't have to post in order but I will resolve in order.)
Deuce Traveler: Initiative (1d20+1=20)
Dogmatron: Initiative (1d20=12)
Doghead: Initiative (1d20+1=9)
Fireinthedust: Initiative (1d20=6)
Beast-men: Initiative (1d20+1=6)
Scott deWar: Initiative (1d20+1=5)
Note: the beast-men are not moving out of the tower or even approaching the door.[/sblock]
A pack of snarling beast-men slowly emerges from the shadows, bloody spears clutched in their gnarled hands...
[sblock=OOC]

1. Door to tower (ground level)
2. Door to tower (Wall walk level)
3. Door to gatehouse
Red Arrow: points direction most PCs are advancing
Purple X: Jakob
Initiative (Party mostly has initiative. You don't have to post in order but I will resolve in order.)
Deuce Traveler: Initiative (1d20+1=20)
Dogmatron: Initiative (1d20=12)
Doghead: Initiative (1d20+1=9)
Fireinthedust: Initiative (1d20=6)
Beast-men: Initiative (1d20+1=6)
Scott deWar: Initiative (1d20+1=5)
Note: the beast-men are not moving out of the tower or even approaching the door.[/sblock]