One aspect of rpg combat that irritates me is that the biggest, most effective powers tend to be used at, or near, the start of a fight, which is the complete opposite to the way it works in fiction. This creates a sense of action 'falling' rather than rising. I understand that Exalted has some mechanics to support the delayed use of major powers, though I'm unfamiliar with the game.
I loved 1e Exalted and played a full campaign in it so I can speak to this.
In Exalted, the powers are called "Charms" and are powered by motes of Essence (essentially mana). The main reason people delay using powers is that armor is essentially DR - though it never soaks all the damage so if you hit someone in plate mail you'll eventually wear them down even if you can't get through their "DR".
There aren't static defenses, if you want to stop someone from hitting you, you need to parry, block, dodge, etc. Powerful attack charms (or combos of multiple charms linked together) are more difficult or even impossible to be parried or dodged without defensive charms to counter them.
Usually, combat starts with people dropping scene-length defensive and/or offensive charms using us a small-to-moderate chunk of essence. If fighting mundane people (I.E. not horrific monsters or other Essence users) that's all you probably need to use.
If you're fighting something else that has access to Essence, you whittle them down with normal attacks, mostly saving your essence for defensive charms to counter big/lucky/essence-powered attacks. Usually, once someone is almost out of essence, they either have to try to escape (usually through movement/stealth charms) or launch a massive all-out attack hoping to overcome the enemy's charm-enhanced counters.
If you want an example of what that looks like, I talked about an example from one of our games in
this thread. Edit: More
here.
1e Exalted is probably my favorite game system ever, but sadly we reached too much game mastery to really play it much anymore (there's a few fairly op combinations that make much of the rest of it obsolete) and 2e changed most of my favorite things about the original system.
