D&D 5E Sample adventure to test 5E in high level (15th) play. Any takers?


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2d20 (14, 7) + 10 + Emboldening Bond 1d4 (4) + Bardic Inspiration (9) = 30

Damage = 1d6 (4) + 18 + Trip Attack d10 (3) = 25
 


Quick interruption :

Because of the successful use of Inspiration, Bartholomew takes a reaction :

Infectious inspiration (separate pool from regular Bardic Inspiration, I'm keeping track of both) - the Paladin gets a Bardic Inspiration.
 

Int save: 15 + 7 = 22. (Not sure where you were getting +12? My character sheet says +7.)

If I have figured out everyone's location correctly, I should be able to drop my bow, pick up the sword and dagger, move temporarily into Asa's (Fighter's) space, attack Invisible Gish Dude, and then move back to my space without provoking opportunity attacks from the raiders next to me. If I'm wrong about this, let me know and I'll modify.

Using inspiration on the shortsword attack.

Shortsword attack: 3 18 + 13 = 31
Weapon damage: 5 + 8 = 13
Sneak attack: 32

Using bardic inspiration on the bonus action dagger attack.

Dagger attack: 2 + 10 + 1 (bardic inspiration) = 13.

Guessing the dagger probably doesn't hit, but just in case it does, that's an extra 2 damage.

Total damage: 45 (or 47 in the unlikely event that the dagger hits).
 

He action surges and attacks five more times.

Attack 1
To Hit: d20 (8, 5) + 15 = 20
Damage: 1d6 (2) + 8 [magical piercing] = 10

Attack 2
To Hit: d20 (12, 14) + 15 = 27
Damage: 1d6 (6) + 8 + Trip Attack d10 (7) = 21

Attack 3
To Hit: d20 (16, 10) + 15 = 25
Damage: 1d6 (6) + 8 = 14

Attack 4
To Hit: d20 (7, 5) + 15 = 20
Damage: 1d6 (2) + 8 = 10

Attack 5
To Hit: d20 (16, 5) + 15 = 20
Damage: 1d6 (2) + 8 = 10

The Attack 2 has a Trip Attack again.
 

Int save: 15 + 7 = 22. (Not sure where you were getting +12? My character sheet says +7.)
There is a Paladin 6/ Cleric 9 standing next to you. He adds +5 to everyones saves as long as they're within 10' of him.
If I have figured out everyone's location correctly, I should be able to drop my bow, pick up the sword and dagger, move temporarily into Asa's (Fighter's) space, attack Invisible Gish Dude, and then move back to my space without provoking opportunity attacks from the raiders next to me. If I'm wrong about this, let me know and I'll modify.

He's over a railing, and below you, invisible. You cant reach him from up here with your shortsword.
Using inspiration on the shortsword attack.

He's invisible. You have disadvantage on the attack. All you would be doing is cancelling the disadvantage out.
Shortsword attack: 3 18 + 13 = 31
Meaning even if you could attack him, the 3 would stand.

Ill let you think about your options a bit more while we finish off the Fighters turn (he has more attacks left).
 

He action surges and attacks five more times.

Okey doekey! You really want this guy dead.
Attack 1
To Hit: d20 (8, 5) + 15 = 20
Damage: 1d6 (2) + 8 [magical piercing] = 10

Misses.

Attack 2
To Hit: d20 (12, 14) + 15 = 27
Damage: 1d6 (6) + 8 + Trip Attack d10 (7) = 21
Hits, and he takes 21 damage, and fails his save and is Prone.

Concentration save passed.

Attack 3
To Hit: d20 (16, 10) + 15 = 25
Damage: 1d6 (6) + 8 = 14
You keep the 16 being the first roll (no more disadvantage) and you hit.

14 more damage.

Concentration save passed.
Attack 4
To Hit: d20 (7, 5) + 15 = 20
Damage: 1d6 (2) + 8 = 10

You keep the 7 (first roll) and you miss.

Attack 5
To Hit: d20 (16, 5) + 15 = 20
Damage: 1d6 (2) + 8 = 10
You keep the 16 and you hit.

10 more damage, and he (again) passes the Con save.

Nice work - a total of 70 points of damage on him this turn.

Rogue, now what do you want to do?
 


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