Flamestrike
Legend
You hear an arcane word spoken in his space as he casts shield.He'll fire his crossbow at that space, aiming for where the ankles should be.
2d20 (15, 5) + 10 + Bardic Inspiration d12 (5) = 20.
You miss.
Next attacks please.
You hear an arcane word spoken in his space as he casts shield.He'll fire his crossbow at that space, aiming for where the ankles should be.
2d20 (15, 5) + 10 + Bardic Inspiration d12 (5) = 20.
Str save 15 (+3) 18 just.2d20 (14, 7) + 10 + Emboldening Bond 1d4 (4) + Bardic Inspiration (9) = 30
Damage = 1d6 (4) + 18 + Trip Attack d10 (3) = 25
There is a Paladin 6/ Cleric 9 standing next to you. He adds +5 to everyones saves as long as they're within 10' of him.Int save: 15 + 7 = 22. (Not sure where you were getting +12? My character sheet says +7.)
If I have figured out everyone's location correctly, I should be able to drop my bow, pick up the sword and dagger, move temporarily into Asa's (Fighter's) space, attack Invisible Gish Dude, and then move back to my space without provoking opportunity attacks from the raiders next to me. If I'm wrong about this, let me know and I'll modify.
Using inspiration on the shortsword attack.
Meaning even if you could attack him, the 3 would stand.Shortsword attack:318 + 13 = 31
He action surges and attacks five more times.
Attack 1
To Hit: d20 (8, 5) + 15 = 20
Damage: 1d6 (2) + 8 [magical piercing] = 10
Hits, and he takes 21 damage, and fails his save and is Prone.Attack 2
To Hit: d20 (12,14) + 15 = 27
Damage: 1d6 (6) + 8 + Trip Attack d10 (7) = 21
You keep the 16 being the first roll (no more disadvantage) and you hit.Attack 3
To Hit: d20 (16, 10) + 15 = 25
Damage: 1d6 (6) + 8 = 14
Attack 4
To Hit: d20 (7, 5) + 15 = 20
Damage: 1d6 (2) + 8 = 10
You keep the 16 and you hit.Attack 5
To Hit: d20 (16, 5) + 15 = 20
Damage: 1d6 (2) + 8 = 10