insanogeddon
First Post
Pending savage tides game. Was planning:
I want to play a Samuri as the complete warriors. I get the dashido (miyamoto) thing, I get the intimidation (battle of the minds..concentration) and the sacred sword thing.
My goals are:
Coolness
Fun
Sticking in theme
Avoiding the utterly predictable power attack.
Robustness
Effectiveness
Heres what I have and ideas?
Sam 6, Kensai 10, Exemplar 4
(Ride = Tumble with cityscape web enhancement)
I am focusing on intimidate and concentration 2 things very samuri like.
Build =
*Good Armour
*Intimidate can be used to give casters +2 to their DCs (the true game decider at high levels) practically without fail or major stat and item divisions my hexblades always seem to fail at. Intimidates and Concentration checks will almost assure Intimidation and +8 str when I want.
*Sam 6 = +4 intim
*Kensai = + level to intim, reflex saves = conc, +8 str = conc check.
*Exemplar = +4 to conc/intimidate and at 4th chr is added to fort saves and concentration (and exemplars are VERY samuri)
Thinking (28 point buy): 14,10,15+,14,8,14.
1. W.foc (dashido), 3. C.Expert, 6. Intimidating Strike, 9. Skill Foc (conc),
Not sure:
If Race is half-orc sorta hurts but cool and can get 'menacing demeanour' at 12th for a +4 to intimidate.. then again I doubt thats necessary.
so
12. Endu, 15. Steadfast Determination
: means can dump wisdom (rely on kensai saves as still better than most warriors) no fort fails on a 1, will have great will at high levels, focusing on con make up for the HP lack of kensai and fort weakness till then.
or
Was thinking then Raptorian as race = 15 Diving Charge.
More importantly feather fall at will, and with wings can cover all balance/ride/dex check issues so can focus on social skills like bluff and sense motive which get kensai bonuses. So good HP, good saves (reflex = conc.), good party help = we win. Damage and to hit is also good with well selected weapon boosts (bane/holy etc as campaign dictates) never ming +8 str from kensai or the diving charge of raptorian = x2 damage. Will focus on short sword for that reason if the DM disallows 'dashido focus' as it is piercing = dive damage, useable in grapple, and more the soul of the samuri in some ways.
Comments?
Will save for ring of evasion and hope to find a sun sword.
Half-Orc has intimidationg underdog style.
Raptorian Noble seems a better unique flavour text fitting robust build.
Social/Movement/Robust/Flexible weapon boosts.. flexible in all ways I cannot see the campaign mattering but any unforseen Savage tide stuff I should no?
(no spoilers please)
I want to play a Samuri as the complete warriors. I get the dashido (miyamoto) thing, I get the intimidation (battle of the minds..concentration) and the sacred sword thing.
My goals are:
Coolness
Fun
Sticking in theme
Avoiding the utterly predictable power attack.
Robustness
Effectiveness
Heres what I have and ideas?
Sam 6, Kensai 10, Exemplar 4
(Ride = Tumble with cityscape web enhancement)
I am focusing on intimidate and concentration 2 things very samuri like.
Build =
*Good Armour
*Intimidate can be used to give casters +2 to their DCs (the true game decider at high levels) practically without fail or major stat and item divisions my hexblades always seem to fail at. Intimidates and Concentration checks will almost assure Intimidation and +8 str when I want.
*Sam 6 = +4 intim
*Kensai = + level to intim, reflex saves = conc, +8 str = conc check.
*Exemplar = +4 to conc/intimidate and at 4th chr is added to fort saves and concentration (and exemplars are VERY samuri)
Thinking (28 point buy): 14,10,15+,14,8,14.
1. W.foc (dashido), 3. C.Expert, 6. Intimidating Strike, 9. Skill Foc (conc),
Not sure:
If Race is half-orc sorta hurts but cool and can get 'menacing demeanour' at 12th for a +4 to intimidate.. then again I doubt thats necessary.
so
12. Endu, 15. Steadfast Determination
: means can dump wisdom (rely on kensai saves as still better than most warriors) no fort fails on a 1, will have great will at high levels, focusing on con make up for the HP lack of kensai and fort weakness till then.
or
Was thinking then Raptorian as race = 15 Diving Charge.
More importantly feather fall at will, and with wings can cover all balance/ride/dex check issues so can focus on social skills like bluff and sense motive which get kensai bonuses. So good HP, good saves (reflex = conc.), good party help = we win. Damage and to hit is also good with well selected weapon boosts (bane/holy etc as campaign dictates) never ming +8 str from kensai or the diving charge of raptorian = x2 damage. Will focus on short sword for that reason if the DM disallows 'dashido focus' as it is piercing = dive damage, useable in grapple, and more the soul of the samuri in some ways.
Comments?
Will save for ring of evasion and hope to find a sun sword.
Half-Orc has intimidationg underdog style.
Raptorian Noble seems a better unique flavour text fitting robust build.
Social/Movement/Robust/Flexible weapon boosts.. flexible in all ways I cannot see the campaign mattering but any unforseen Savage tide stuff I should no?
(no spoilers please)
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