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sarruth's request(game thread)

After a long while, Irthos gets up from his spot upon the docks. He feels the Shadows become alert again- his own, meditative state had passed through the link, and they had been calm, docile even, for the time, and his waking had returned them to their typical state of malice. He sends a calming message through the link, biding them to relax.
He looks up at the sun, noting its position. Hm. He slowly walks down from his vantage point, ignoring the stares of the guardsmen, the silence oppressive now instead of peaceful. One begins to speak to him, but Irthos dismisses him with a small wave of his hand. The Sjach grow hungry, and Irthos feels their desire- like smelling food after a hard day's work.
Except that, to them, they actually are food, Irthos thinks wryly. He continues along his path, and gradually the men on the dock return to their jobs.

Irthos walks to the North East Quarter.

(Can you explain the various guilds? How many there are, what kinds there are, which ones are associated with which others, rival guilds, allied guilds, hidden and secret guilds, whether or not Irthos knows how to find and of the hidden/secret guilds, what the various guilds think about the companionship, etc.)
 

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Ink: thanks, missed that bit.

tiluvias: leave it to you to make me work on some passing detail eh? Really...:p.

fighter's guild: pretty much stands alone, attracts some non-fighter mercenary types..thinks of the companions as a rivaling business, nothing more.

mage's guild: again, more or less stand alone, they actually like the companions, as they aren't in the mercenary business, hire them sometimes, and ofcourse, there's endeca. They will tolerate warlocks/sorcerers, but admission is more or less wizard/archivist only. Other guilds are somewhat jealous of their libraries, to which they reply that(usually to the fighter's guild) they will only allow the reading of their books for those that they can be sure will read the book over eating it.


necromancer's guild: seperate from the mage's guild, and quite a rich establishment. These well-respected necromancers have researched a variant of the animate dead spell that allows the targets to retain their intelligence. Thus they are usually sought after for ressurections(or cheaper variants thereof), healing and (to some extent) servants. When a heavy debtor dies, his or her corpse may be sent to the guild to pay off the bulk of the debt, the corpse is then reanimated and sold as a servant, so zombie(usually skeletons, much cleaner) butlers and such are not an uncommon sight. The priests, as you might imagine, are midway between being disgusted by and jealous of the entire guild. They are well associated with the mage guild, though entirely seperate, and do not care much either way for the companions, barring Irthos.

Assasin's guild: midway between secret and not, this is one of those that is well-known between the upper classes, but not often discussed. The members pride them selves on several things, including having recieved good education, behaving like most high society, and only killing for payment. They don't really like the companions at all, but will cope so long as they don't get in the way. Basically the entire companionship knows how to get here.((if you have read discworld books, this is pretty similar))

Ran out of steam for now, more to come!
 

(How does the Necromancer's Guild feel about Irthos? Do they view him as a rival, a potential member, a potential master, a rogue necromancer that deserves death, or a friend (or anything else)? Especially considering Irthos's somewhat unpleasant attitude toward deities)
(Speaking of his dislike of the gods, does Irthos have a reputation within any of the various churches? Does he have to worry about some religious zealot attacking him because of his constant blashpemy (stealing spells from gods, openly rejecting faith, etc.))

(I would assume Iejir also has some reputation within the Mage's Guild, as he is a member of the Mages of the Arcane Order. His Blood Magic might also warrant attention. Is he at all known? What do they feel about him?)


(To all: C&T alert told me to I should alert you all about this: I made a few changes with Irthos's Followers, replacing his Commanded Shadows with a Ghostly wyrmling (emphasis on wyrmling) dragon, as well as one other something or other that is yet to be determined. Also note that the Dragon is of the Tiny variety. I didn't like the flavor of him having Shadows under his command, as opposed to them being his friends. However, the flavor of commanded dragons is just wicked cool :D. Also, he has a few more Shadow Followers under his command, however, all of the new ones are much weaker than actual Shadows, having been previously killed and Revived by Irthos, causing them to lose hit dice.)
 
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Right, forgot about that, told ya I was short on steam. *eats some coal* right, ready to go.

Iejir: the mage guild is impressed with his skill, and may want to hire him. They really much rather he switched to a more...you know... respectable form of magic.

Irthos: the churches rather dislike him, you know, a lot. However, the bulk of them will just be unfriendly, due to a combination of what he actually does with his powers(generally good)/him being able to turn their temple into a smoking crater at will. Zealots though... ya just never know, they aren't as keen on survival, so you might have to watch out. As for his reputation at the necro guild, they are impressed with his skill and would probably be jumping around with joy if he applied. They would still prefer him to change his style though... they're already unpopular with the hurches, they don't want it to get worse. Plus, he's not very...business-minded about his dealings with the undead, and for that purpose, Iejir is likely more to their liking.
 
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They heard about what she's done, and dealt with it in their typical "their problem, not ours" style. They don't care for her either way, but having a mage or two in the party helps thier impression somewhat.
 

Irthos walks to and enters the Necromancer's guild.
He enjoys being in the presence of those who do not look upon his gifts (or his friends) with horror.

He currently has no intentions of joining, but he does think its a good idea to keep good relations with the guild. While his relations with the Undead are far more intuitive (his mind literally connected with the those of the dead), he can see the benefit of their intellectual study, and knows that he could possibly benefit from their studies as well. He also considers them an excellent source for trading information (which is why he is there now).
And though not technically a member, he is often willing to do favors for the guild (even accompanying them on jobs), especially since they almost always find a way to return such favors (I assume, given their business like nature).

(What's the Guildmaster like? How does he compare in power/necromancy to Irthos? Are they personal friends at all?)
(Also... is this guild mostly arcane, divine, or just a mix of both? I assume arcane, because of the connection to the Mage's guild.)
 
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((largely arcane, but there's a small amount of divine magic in there, very small. Up to you to bring in the power of zombie CoDzilla, I say:p))

you can count on them returning a favour, as well as referring to him as "Sir Irthos", the apprentices in particular usually hear nothing more than sotries and imagine him to be a graceful, robed dark haired figure, possible with a raven, and definitely taller. As you can imagine, they're a tad disappointed but try not to show it. You don't see the guildmaster in person very often, and don't really know him, but he's a pretty busy guy, about level 5 wizard (necro specialist) andobviously nowhere near Irthos in power, though he has more assets at his command. (for those of you who play eberron, he's more powerful than Irthos in the same way that someone 5 levels above merrix is less powerful than him.) he's a rather old man who spends most of his time studying or taking care of his business, though he would prefer to do a whole lot more of the former. He generally dresses in a black and white simple, yet impressive suit, and shining black boots. His eyes are green, and his hair greyish white.
 

In the warrior's guild, Endeca opens her mouth to speak, and then closes it. For a good five minutes, she sits there, trying to remember what she walked in for. When she finally draws a blank, she walks out with a cheery little wave and a traditional blessing in Ignan. Looking outside, she shrugs and starts walking home, whistling while she strolls and turning down random alleyways, just for the fun of it. One of these is Blood Road.

((I made my metagame check :D))
 

Irthos spends awhile drinking their wine and chatting with the members, discussing various studies of necromancy and the dead, as well as just catching up with some of them. If he can, he will try and find out about Allister Brightstar.

(If you need a gather info check, Irthos has an untrained mod of +7)

After spending awile there, he will send his regards to the guildmaster, and then return to the inn.
 

Into the Woods

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