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der_kluge

Adventurer
So what do the fans want to see for Bluffside? Modules? More Locations, more NPCs? Details on the organizations? Crunchy bits?

I mean, damn, Bluffside is already more city than a reasonable person can shake a stick at (I should know, I've tried, and I just can't shake a stick at it). So what is there a demand for?
 

Crothian

First Post
die_kluge said:
So what do the fans want to see for Bluffside? Modules? More Locations, more NPCs? Details on the organizations? Crunchy bits?

I mean, damn, Bluffside is already more city than a reasonable person can shake a stick at (I should know, I've tried, and I just can't shake a stick at it). So what is there a demand for?

The Black Tower, more info on the history and the many secrets of Bluffside. More on the cliff divers, I really like those guys and that idea.
 

Dave G

First Post
What do _I_ want to see for Bluffside?

I would love to see an adventure written up that takes a party from the city into the ruins of Sem La Vah (sic?)

I would like a web enhancement perhaps doing more to detail the agendas of the political players in Bluffside. It could even be done in installments, the way that WotC has been doing their Sembia Matchmaker thing in the Realms. I think this setting is great for political intrigue, and that showcasing even a couple of the players from the book would probably get people's imaginations churning.

Don't get me wrong, I love that the setting has a lot of suggestion within it (meaning you haven't done all of the work for us, but rather gave plenty of hooks to expand upon) but at the same time, This is a city set around ruins which we know very little about. The artifact buildings within the city are cool too, but as Crothian said, more info on the black tower and the secrets are good candidates.

I fail to see the gripe that the setting's not unique enough, I think with a little tweaking this is an 'everywhere' product.

Also, I think the religions of Bluffside could use some expansion, maybe also in the form of a series of web enhancements.

There's my 2 copper's worth. Y'all do know I love this game don't you :)
 

drnuncheon

First Post
Re: What do _I_ want to see for Bluffside?

Dave G said:
I fail to see the gripe that the setting's not unique enough, I think with a little tweaking this is an 'everywhere' product.

Indeed, most of my personal tweaks were to take out some of the more unique stuff - simply because the tone of the campaign I'm using doesn't work well with the Dragori, the Nevae, or the Sixam.

J
 

der_kluge

Adventurer
You can blame Meg "pantsless" Hal for the Sixam. :)
And for the Nevae, too, as far as that goes.

No one has complained about Steam Gnomes yet, so that's good. ;)
 

annadobritt

First Post
Good grief!! I'm out of the loop for a while and when I return, Bluffside is in need of help!!

Well, somehow I will get that netbook done even if it kills me.
 

Crothian

First Post
annadobritt said:
Good grief!! I'm out of the loop for a while and when I return, Bluffside is in need of help!!

Well, somehow I will get that netbook done even if it kills me.

Anna if you want some help e-mail me. I know I bailed on it once, but I'm willing to have a second go. :)
 

Kichwas

First Post
Wether or not a product stays isn't based on how good it is but how well it sells.

That's why DnD lasted through it's first two Advanced editions...

For Bluffside to keep going, it should have tied itself into a larger product line, or become a full product line in it's own right early on.

In the end though, there's only so much room in the market, for every success, there have to be several failures.

If you want this book to suceed, what book will you chose to get pushed out?

I like Bluffside -I think it's one of the better settings out there- and I'd prefer it was one of the ones that suceeded. But honestly, I could tell it wouldn't not long after it came out, based on the type of support it got, and the way it was presented and hyped. There just wasn't enough cheese in there...
 
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JoeGKushner

First Post
When MEG revamps The Hunt setting for 3.5, I hope that they tightly integrate Bluffside. They can update all of the Bluffside material to 3.5, give it a home setting, and provide sidebars for using this part of the Hunt in other campaigns. It's what I call the Win-Win situation. Not only does it save readers the time of updating the rules to 3.5, but provides the city a solid base with some ideas of how to fit it into an existing setting.
 


Twin Rose

First Post
Just tossing in my support, as I happen to love bluffside and have found that it fits very well with the history and story of my world. Of course, I would love to learn more about the Ice Age, what caused it, and what will happen when it comes again (something like Malhavoc's end of the world book, a what-if-scenario enhancement would be great) "The Coming of Ice" could even be generic enough for any setting.

Other ideas off the top of my head that might support bluffy:

Small enhancements (working with other publishers) giving notes on how to integrate bluffside into various campaigns.

What is shipping like between Bluffside and Freeport? How did the ancient people of Sem La Vah and the Serpent people interract? Were the two cataclysms tied together?

How about finding out that Sem La Vah was in fact the ancient city that once rivalled Penance in the Forge, located on the shores of the northern Ocean in Wildwood [Oathbound]?

How would Bluffside mesh with the rules and setting of Midnight Campaign Setting? Is it a refuge for spellcasters, far from the persecution?

Just a few thoughts ... :)
 

Sixchan

First Post
I still have my free copy that Hal sent me back at Christmas. I'm not a big fan of most setting books, but this one was great. I stil use it in my games frequently. Ahh...memories.:D
 

Psion

Adventurer
Well, Bluffside is more useful to me as something static as opposed to something I have to chase after anyways.

That said, there are two things that I need resolution on before you relegate it to the back burner:

- The archeological dig area.
- The black tower in the wizard's quarter.

Don't leave us hanging!
 


JoeGKushner

First Post
Psion said:
Well, Bluffside is more useful to me as something static as opposed to something I have to chase after anyways.

That said, there are two things that I need resolution on before you relegate it to the back burner:

- The archeological dig area.
- The black tower in the wizard's quarter.

Don't leave us hanging!

Now that would be interesting if they could combine the two elements into one 96 page adventure/sourceobok.
 




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