This is the first time I've ever spent two weeks on a character, getting pumped to play an awesome paladin of Torm and he goes down in one spell.
Rolled 1 + 'slay living' = good bye god child. Man that was a kick in the jimmy. The worst part about it was almost immediatly after I fell, the rest of the party finally got thier act together and slowly killed him. Also without a second to pause for my characters death, they leapt onto his coarpse like jakals. "I get his sword!" "I get his cloak!" None of them care enough to save a finger or go on a quest to bring him back so he's gone for good.
I told the GM if he wanted he could bring the dead character back as a villian. Maybe after being let down by his god (and those he fought with) he'll come back for vengence. Earlier in the day he failed to save a town from a demon so he was pretty bummed about that.
So, now that I don't want to care too much about the character I made a neutral Druid who is probably just going to hang back and sit in a tree while the others fight, only to swoop down and steal an item or two when the fighting is over.
I know I'm not the first so what I wanted to ask was what did you guys do to ensure that your guy doesn't go the 1st round ko route again? I already know about the luck domain but I dont want to play another cleric for a bit.
Rolled 1 + 'slay living' = good bye god child. Man that was a kick in the jimmy. The worst part about it was almost immediatly after I fell, the rest of the party finally got thier act together and slowly killed him. Also without a second to pause for my characters death, they leapt onto his coarpse like jakals. "I get his sword!" "I get his cloak!" None of them care enough to save a finger or go on a quest to bring him back so he's gone for good.
I told the GM if he wanted he could bring the dead character back as a villian. Maybe after being let down by his god (and those he fought with) he'll come back for vengence. Earlier in the day he failed to save a town from a demon so he was pretty bummed about that.
So, now that I don't want to care too much about the character I made a neutral Druid who is probably just going to hang back and sit in a tree while the others fight, only to swoop down and steal an item or two when the fighting is over.

I know I'm not the first so what I wanted to ask was what did you guys do to ensure that your guy doesn't go the 1st round ko route again? I already know about the luck domain but I dont want to play another cleric for a bit.
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