MerakSpielman
First Post
Consider me chastened.Plane Sailing said:Not a very mature attitude to be promoting, Merak; I'm surprised to hear it from you.

This discussion was just bugging me.
Consider me chastened.Plane Sailing said:Not a very mature attitude to be promoting, Merak; I'm surprised to hear it from you.
anon said:I have yet to see a concrete example of how allowing players to pick feats before they qualify for them would create unbalance. And even if you can come up with some strange corner case unbalanced scenario, IMHO, the idea that a player is able to delay gratification and plan ahead are more important in the big picture.
Very well explained. Feats/Skills/etc can't be saved for a reason. And you pretty much summed up that reason very well.KarinsDad said:You create a character.
He wants Weapon Focus, but is not sure what magic weapons he will find in the future.
So, the DM allows him to wait to purchase the feat.
It ends up that he never finds a magic weapon that he likes and he instead takes a totally different feat. He was planning for one thing and ended up doing something totally different.
Or, he finds a magic weapon he likes and takes Weapon Focus for it. How is this different than designing a high level character without the trials and tribulations of actually going up levels?
Not only does changing this rule allow some prestige classes to be taken at earlier levels, but it also a metagaming type of rule (i.e. a rule that designed to affect rules, not to make logical sense of what would happen in the situation).
This is like saying: Your Wizard comes to the city. The Wizards Guild there is willing to train you on a second level spell.
The Wizard says "I'm not sure I which second level spell I want, I will just put a generic second level spell in my book and later on when adventuring, I will decide which spell I really want once I see what kind of monsters we are encountering."
The DM says: "Ok.".
This type of house rule removes game cause and effect. You should gain ALL of your level abilities when you make the level, not before and not after.
This concept is the opposite of planning. Instead of planning, the character has the option to not plan at all and wait to see what happens before making a decision. Kind of like buying a stock retroactively for the old price once you know it has gone up in value.
In game, the Fighter should proactively be trying to find or buy a masterwork or magical battle axe BECAUSE he took Weapon Focus Battle Axe. He should not be doing a WalMart shopping spree at each treasure trove and magic shop until he finds just the perfect magic weapon and THEN take Weapon Focus for that weapon with a feat from an earlier level.
ChaosMage said:Are there any prestige classes out there whose qualifying level is based on feats? Most seem to have skills, BAB, spellcasting, or even base saves as a limiting factor instead.
anon said:In your example of Weapon Focus, the player/character would say "I am really dedicated to the scimitar. I am going to spend my free time focusing myself on using it more effectively." A level later when they fully qualify for Weapon Focus it is applied to the scimitar.