Not so distinct. The whole point of AU is that it's a "variant" you can use with your DMG and MM in place of the PHB. You can drop AU elements into D&D (and vice-versa) with little if any conversion.Turjan said:AU has a similar engine to D&D, yes, but the classes, the magic system and the power progression are very distinctive from D&D, which is part of its special appeal.
M&M (and AU) are OGL becasue they include information on how to generate stats and award expereince, which is precluded by the d20STL. There is no other reason they do not bear the d20 logo.Turjan said:M&M is a supers game, something completely different, with a very much streamlined version of the d20 engine. That's why they are "only" OGL products.
This was pretty much the point of the OGL. That companies have made other cool games based on the engine has been a happy side-effect.Turjan said:On the other hand, most d20 products on the market (I said most, not all) are nothing else than D&D supplements.
I don't know if a product's being "vanilla" really has anything to do with its success or the end of the d20 boom. Mongoose (bigger market share than GURPS right now), Malhavoc, Green Ronin, and Necromancer have made a very profitable business (as game companies go) out of "vanilla" D&D supplements... and plenty of companies have gone belly-up making "not-vanilla" d20 product.Turjan said:The Scarred Lands fall into this category; they are a somewhat grittier version of the Forgotten Realms, of course with a few very interesting ideas as far as the setting specifics go. However, it's still near vanilla D&D. And it's these near vanilla D&D supplements by other companies than WotC which have a hard time on the market at the moment.
buzz said:Not so distinct. The whole point of AU is that it's a "variant" you can use with your DMG and MM in place of the PHB. You can drop AU elements into D&D (and vice-versa) with little if any conversion.
buzz said:This was pretty much the point of the OGL. That companies have made other cool games based on the engine has been a happy side-effect.
buzz said:I don't know if a product's being "vanilla" really has anything to do with its success or the end of the d20 boom. Mongoose (bigger market share than GURPS right now), Malhavoc, Green Ronin, and Necromancer have made a very profitable business (as game companies go) out of "vanilla" D&D supplements... and plenty of companies have gone belly-up making "not-vanilla" d20 product.
buzz said:Look at Atlas. IMO, they made some of the best d20 product out there, but they've decided to give their Penumbra line a rest. I would hardly describe their product as "vanilla". If anything, I think that it departed too much from the typical D&D model, and thus didn't appeal to a lot of people, unfortunately.
Well, like the two recent R&R books, it could be a non-Scarred Lands branded book.Gez said:One question I'm wondering is, if the Scarred Lands are cancelled, what does that mean for CC4?
johnsemlak said:Well, like the two recent R&R books, it could be a non-Scarred Lands branded book.
I had thought part of the concept was that it was transferable to D&D. That's why it doesn't have its own DMG and core MM. That's why short appendicies are usually enough to make the D&D spells in Malhavoc products useable in AU.Turjan said:Yes, you can. You will have quite a lot of work to do with your spellcasters, though, and I heard from players that the power level is not really the same. Anyway, AU is presented in a way that doesn't make it easy to transfer the elements into D&D. I suppose that's part of the concept.
The point of the OGL was to drive sales of the PHB by encouraging companies to adopt d20 as a system. That 3rd-party publishers are able to fill certain product niches that WotC can't afford to bother with on a regular basis is another happy side-effect.Turjan said:Right, the point of the OGL was to let other companies produce those products that are not profitable for WotC.
I don't think there was ever any guarantee made by WotC that they would avoid compteing with other companies in terms of subject matter. Conversely, this never stopped, e.g., WW from putting out a monster book (CC1) before WotC could. Other companies have also produced plenty of products that essentially serve as substitutes for the PHB.Turjan said:Unfortunately for the small companies, WotC has published all core books and is now grazing on the same meadow as the d20 crowd with specialized race books ("Races of Stone") or variant concepts ("Unearthed Arcana").
Slaine has been dead for a couple years now. I don't know if one can say that GR has "shifted" product in favor of M&M. They produce far more D&D-related product, and it's that product that seems to make them money. As I understand it, M&M isn't even particularly profitable.Turjan said:However, three of them recently shifted a good part of their production into non-"vanilla" products, like Slaine (didn't go well), Conan, AU, Mutant & Masterminds.
IMO, the tone and focus of their supplements is 180-degrees from standard D&D. Occult Lore was basically ArM's The Mysteries translated to d20. In the Belly of the Beast, Ascention of the Magdalene, and Sundered Peace are almost all role-playing and minimal combat. And Nyambe? Big HC books on love, crime, and politics?Turjan said:Hmm... maybe your definition of "vanilla" differs from mine. Is there anything in the Penumbra line that does not fit into plain D&D?
Only John Nephew can say for sure. IIRC, they simply make a lot more money with their card games (card games are generally in their top three sales spots). With the d20 boom over, it seems reasonable to scale back Penumbra to focus on other things.Turjan said:As they see that they cannot compete with the original company on the same subjects, they may have decided to concentrate on their own games instead. Perhaps, White Wolf drew a similar conclusion.
Mouseferatu said:Umm, excuse me?
Quite a few of the writers/developers for Scarred Lands are involved in forums across the length and breadth of the internet. Joe Carriker, who's been the primary SL developer for a couple of years now, is on several forums. I can't even keep track of all the D&D/D20 forums I participate on, and I know several of the writers pop in regularly to the Scarred Lands forum on the SSS web site.
If there's something specific you've been waiting for, I apologize; I'm not involved in the publishing of actual web material. But if you're actually saying that we don't participate in the online community, you're way off-base.