And then......From SRD, Special Abilities, Scent
...The creature can follow tracks by smell, making a Wisdom check to find or follow a track. The typical DC for a fresh trail is 10. The DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility...
So what kind of synergy do these two things have? Is the Scent "Wisdom check" supposed to be a Wild. Lore check? If by tracking using sight the DC is 15, and tracking by smell is DC 20, one would naturally track by sight; but does having scent help you at all in this instance? Does it lower the DC? Or does it just provide an alternative method of tracking?From SRD, Feats, Track
Benefit: To find tracks or to follow them for one mile requires a Wilderness Lore check. The character must make another Wilderness Lore check every time the tracks become difficult to follow, such as when other tracks cross them or when the tracks backtrack and diverge....
It seems that Scent would be handy when
A) the trail is very fresh, and the weather sucks.
B) you recognize the scent of something when not looking for it.
Well... ideas? Thanks.