The reasoning behind the dwarven watch tower is that the mountain range is above a vast dwarven empire, but the dwarves have lost control of the mountains above ground.
I want this encounter to be compromising for all involved. The paladin's code is at risk, even mourne's ethics should be challenged. Ugrob of course is also compromised - if Karondrax finds out, he's going to have some difficulty, although he could probably win in the long run. He needs to be useful enough to be worth going to, but hideous enough for it to be a last resort.
humble minion said:
I'm making this pretty gruesome and lethal here. Lethal it has to be - an 18th level spellcaster doesn't mess around when defending himself - but the gruesome might be a problem. It would depend on your society, and how Ugrob interacts with the world. Mourne is obviously paying him a visit - does this sort of thing happen often? Is Ugrob a member of wizard society at large, and if so, will they put up with so much gore and rot when they come to call? You know better than me...
As a result, this is all good. I like Inconsiquential-Al's ideas about sweltering flesh etc.
As far as wizard's IMC work, see Sep's SH. If you aven't read it, basically there is a loose, informal wizard's society. Not in the sense of an organisation, but in the sense of a culture. Wizard's are aware fo each other, trade info etc. As long as they don't break an injunction against interference in politics then they leave each other alone. Obviously necromancers, diabolists etc are distructed by society at large, but wizards in general see them as taking unpleasant routes to the power they all essentially seek. This is why alienists are more or less ok as well. Most peopel don't see maddness as a price they are willing to pay, but can understand why someone WOULD pay that price.
So Ugrob would be visited occasionally by other wizards who required his services. He's noticablly willing to undertake commissions for magic items (most wizards don't like to drain their resources for others), and this earns him a level of tolerence that wouldn't otherwise be granted. He performs a role in the wizarding economy. He can be as disgusting as he likes, as long as he is useful, and doesn't break the injunction.
As a result of the injuction, Ugrob doesn't concern himself with conquest. He lieks to learn more about death, but he is careful to only study the corpses or orcs and the like, who are too unorganised to mobilise against him. He doesn't fly in, pick up elvish villages and go home, or he'd be dead.
With that in mind, he's got a dwarven tower.
The building will be surrounded by a moat, empty ofwater but filled with zombies, formerally orcs and dwarves. There's no need for them to be under the control of Ugrob. They can't escape the moat, but they will ravage anythign that falls it. The smell rising from the moat is hideous.
The PCs will be greated by a spellstiched wight, dressed in the clothing of an orc chieftan. After letting them across the moat, he will guide them within the walls. There is a forge, of course, with a smith who will make the weapons etc that he needs to make magical items out of. The smith is undead of course, a wight of the dwarven mastersmith who worked here originaly. The smith can be see directing other assorted wights, his spawn, to pump the ballows etc as he makes armour.
The PCs are led to a throne room where they meet an orc, ravaged by age, dressed head to foot in black robes. This isn't Ugrob himself, but a servant, bound witha permenant rary's telepathic bond. The room itself is filled with zombies, including several formerly beautiful females of various races (Ugrob has the lichloved feat). A symbol of orcus decorates one side of the wall, with an altar beneath it.
That's the idea so far. The traps etc, are unliekly to come into play this time, but there will need to be heaps of them. I aprticularly like the 'bloodsucker bomb', and I suspect that will be a key aspect of the defences.
One of the problems with necromancy is that there isa fairly small number of undead that can be controlled at any given time - commanded plus created. I suspect that a necromancer would formulate it so that eh could release most fo them, to control just those required as he needs to. Esp. given the lichloved feat which allows him to pass by undead as if one of them.
Anyway, any ideas/critiques much appreciated!