[SciFi to DnD Coversion/Perry Rhodan] The Bridge to Eternity - and more!

Knight Otu said:
Hello, Upper_Krust and Sword-Dancer!

Hello Knight Otu mate! :)

Please excuse my tardy replies, I am a little busy! ;)

Knight Otu said:
I was almost certain that the reason for the new CR were your guidelines for determining CR. By the way, I know that you also have guidelines for outsiders, but what about other creature types?

Well Dragons, Outsiders and Magical Beasts are the most likely creature types to ascend above CR20 hence the reason I concentrated on those.

I do have rules for calculating Construct (Golem) HD from material hardness. ;)

Knight Otu said:
(I'd say that monstrous humanoids and (maybe) aberrations are equivalent to magical beasts, while the rest is lower (may 1/3rd HD?))

I don't think anything should be less than 1/2 HD (Animated Objects, Skeletons, Zombies and Vermin being the exception). I know elementals are (approx.) 1/2 HD.

Knight Otu said:
I do think that overall, the Terror Worms are a bit weaker than the great wyrm red and silver dragons, but their strengths and weaknesses might even out.

Possibly - I would need to go over them a bit closer.
 

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EDIT: Seems to be the case.

I am sorry for not posting for such a long time, but I've been having technical problems here at the university which have just been solved.:(

I'll try to post some comments later both here and on the WPS-Thread, if time permits, but I'm currently in a hurry.

Just be assured that I've been here with you all the time, and only my technical exile prevented me from posting. I am very sorry about this :(.
 
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Good to see you again mate! :)

Knight Otu said:
I am sorry for not posting for such a long time, but I've been having technical problems here at the university which have just been solved. :(

Hey! The important thing is that you are here now! :D

Knight Otu said:
I'll try to post some comments later both here and on the WPS-Thread, if time permits, but I'm currently in a hurry.

No problem, I should have posted more to this thread myself but I am generally too busy to browse and philosophise on non-deity matters at the moment. Hopefully all that will change shortly!?

Knight Otu said:
Just be assured that I've been here with you all the time, and only my technical exile prevented me from posting. I am very sorry about this :( .

I knew you were always with us in spirit! ;)

Good to have you back!

By the way Soldarin is looking for you in the General Discussion Forum:

http://www.enworld.org/messageboards/showthread.php?s=&threadid=9146
 

Hello, Upper_Krust! :)

Hey! The important thing is that you are here now!
Thank you! :)

No problem, I should have posted more to this thread myself but I am generally too busy to browse and philosophise on non-deity matters at the moment. Hopefully all
that will change shortly!?
Your work is certainly more important than this thread. You know that I understand that :)

I knew you were always with us in spirit!

Good to have you back!
Once again, thank you :)

I have a slight change of plans for this thread. First, an outsider has sneaked into the schedule right before the next race. (They made a few points with their daggers that I could not resist ;) )

Also, one of the humanoids and one of the giant (the halutans) have been changed to be Monstrous Humanoids, which I think fits them better.

Some more artwork links:

A Creature of Quintatha:
http://perry-rhodan.net/html/2/2117tibi.html

Perry Rhodan, one of the Immortals:
http://perry-rhodan.net/html/r/rhodan.html

Gucky, one of the Immortals
http://perry-rhodan.net/html/g/gucky.html

The following picture does not show a virtual ship, but I think it would fit as a virtual ship in a fantasy setting:
http://perry-rhodan.net/html/2/2120tibi.html
 

The Creatures of Quintatha

Creature of Quintatha (Devil)
Large Outsider (Evil, Law)
Hit Dice:
12d8+60 (114 hp)
Initiative: +7
Speed: 60 ft.
AC: 30 (-1 Size, +7 Dex, +14 natural)
Attacks: Throwing dagger +25/+20/+15 ranged; or 2 slams +17 melee
Damage: Throwing dagger 1d10+10 plus wounding, slam 1d8+5
Face/Reach: 5 ft. by 5 ft./ 10 ft.
Special Attacks: Daggers, despair, supress magic and psionics, spell-like abilities
Special Qualities: Blindsight 200 ft., damage reduction 20/+2, fast healing 5, SR 25, final actions, immunities, resistances, tongues
Saves: Fort +13, Ref +15, Will +12
Abilities: Str 20, Dex 25, Con 20, Int 17, Wis 18, Cha 21
Skills: Bluff +20, Climb +20, Concentration +20, Diplomacy +17, Intimidate +20, Jump +20, Listen +19, Move Silently +22, Sense Motive +19
Feats: Point Blank Shot, Shot on the Run,Weapon Focus (Throwing dagger)
Climate/Terrain: Any land or underground
Organization: Solitary, team (2-12)
Challenge Rating: 15
Treasure: Standard
Alignment: Always lawful evil
Advancement: 13-18 (Large); 19-36 (Huge)
The Creatures of Quintatha are among the most powerful devils not associated with the baatezu. Yet, they are relatively unknown - because most who faced them are dead. In some cases, even death cannot stop them.
Creatures of Quintatha are 8.3 feet high entities with humanoid features. They are both very powerful and very agile, and have visibly strong muscles. Their arms and legs seem almost artificial. They do seem to have no eyes, and instead, strange patterns of black and white spots cover their face. However, some accounts say that these everchanging patterns are actually part of some kind of mask.
The Creatures of Quintatha are said to live in a black city somewhere on Baator, from where they hire out their services or follow the commands of dark deities. Rumours suggest that they have access to the Bridge of Eternity, a construct said to connect all times and places.
A few sages say that the Creatures are not really natives of Baator, but come from a demiplane linked to the Nine Hells, named Quintatha, a nightmarish ocean of rust and blood surrounding a single city. There, according to the sages, the Creatures live under the name Barkners and live as fishermen and weaponsmiths, hunting colossal iron leviathanim, whose teeth are said to be the base for their powerful daggers. The only link to this demiplane is said to be the titanic iron leviathan Rishtyn-Jaffamy, also called the Great Grey one.
Combat
The primary mode of combat of the Creatures of Quintatha is the throwing of their powerful daggers, and they usually carry four of these weapons wih them. Should the unlikely happen and their daggers do not deliver the ?killing? blow, they enter combat with their fists. After any combat, they retrieve their daggers, which seems to indicate that the Creatures cannot easily create them for themselves.
Daggers: The daggers of the Creatures, while seemingly no different from other daggers at first glance, are actually powerful artifacts. These daggers act as +5 distance keen daggers of wounding, and show other abilities if thrown by a Creature. They deal much more damage than a typical dagger - base damage is 1d10 instead of 1d4. Also, these weapons display a disturbing accuracy and cunning that allows them to attack their intended victim again in the following rounds at the attack bonus of the thrower, with a -2 penalty for every round that the dagger missed. Should it miss enough attacks to reduce it?s attack bonus below +0, the dagger returns to the thrower. The dagger ignores half the hardness of any non-magical item it hits. If it hits someone who is protected by an abjuration effect, it has a chance to dispel that effect. Treat this as a targeted Greater Dispelling as if cast by a 20th level spellcaster, with the target being any abjuration spell on the victim. Once the dagger has hit a victim, it sticks to it and can only removed by the Creature that threw it, or by a successful Strength check with DC 20. Should the victim be reduced to -5 hit points due to the wounding ability, the dagger, if it remained with the victim, stops the bleeding and paralyses the victim, and also prevents any mental action, thus stopping spells from being cast and psionic powers to be manifested. When the dagger is removed, the paralysis wears off, and unless properly healed, the victim starts dying.
Despair (Su): At the mere sight of a Creature of Quintatha, the viewer must succeed at a Will save (DC 21) or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by that Creature?s despair ability for one day.
Supressing Aura (Su): Within 60 ft. of a Creature of Quintatha, it is very hard to cast spells or manifest psionics. Whenever anyone except a Creature of Quintatha attempts to cast a spell, the caster must succeed at a Spellcraft check with a DC of 15 + the spell?s level. If he does not succeed, the spell slot is used up without any effect. The same applies to psionic powers, except that they require a Psicraft check, and a failure indicates that the power points are used up without effect.
Spell-Like Abilities (Sp): At will - blasphemy, desecrate, detect good, detect magic, enter the bridge, magic circle against good; 1/day - unholy aura, unhallow. These abilities are as the spells cast by a 15th-level sorcerer.
Final Actions (Ex): Even if a Creature of Quintatha is reduced to -10 or less hit points, the unholy energies pulsing through them allow them to act for a limited amount of rounds. A killed Creature can use 5 partial actions to try to achieve it?s goal, whatever it may be, before it actually passes on. These actions don?t need to be used immediatly after the Creature?s death, nor need they be consecutive. A killed Creature obviously has no access to it?s Fast Healing ability, and in many cases cannot use it?s daggers. The Despair and Supressing Aura abilities of a killed Creature do not kick in until it uses a partial action. A Creature can only use these partial actions when it?s body remains, but not when it is totally disintegrated or destroyed.
Immunities (Ex): Creatures of Quintatha are immune to disease, fear, gaze attacks, visual effects, illusions and other attack forms that rely on sight.
Resistances (Ex): Creatures of Quintatha have acid, cold, electricity and fire resistance 15.
Tongues (Su): Creatures of Quintatha can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level sorcerer. This ability is always active.



Note that the CR is still somewhat theoretical - I'm not 100% sure that it is fitting.
 
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Knight Otu said:
Hello, Upper_Krust! :)

Hi Knight Otu mate! :)

Knight Otu said:
Your work is certainly more important than this thread. You know that I understand that.

I just get too easily distracted thats all. ;)

Knight Otu said:
Once again, thank you :)

No need - I haven't done anything to warrant it!

Knight Otu said:
I have a slight change of plans for this thread. First, an outsider has sneaked into the schedule right before the next race. (They made a few points with their daggers that I could not resist ;) )

:D

The Creature of Quintatha looks great in the link! I'll check out the stats in your next post in a moment. ;)

Knight Otu said:
Also, one of the humanoids and one of the giant (the halutans) have been changed to be Monstrous Humanoids, which I think fits them better.

I'll go back and check it out - but I think you know the details better than me.

Knight Otu said:
Some more artwork links:

Excellent! :D

Knight Otu said:

Loved it! Just like a monster I have* in the IH.

*will have. ;)

Knight Otu said:

All he needs is a black trenchcoat and hes ready for the Matrix in space.

Knight Otu said:

Giant mutant space hamsters eh!?

Knight Otu said:
The following picture does not show a virtual ship, but I think it would fit as a virtual ship in a fantasy setting:
http://perry-rhodan.net/html/2/2120tibi.html

Very nice indeed - reminds me of some of the Metabarons illustrations. Very evocative!
 

Hello mate! :)

Regarding the Creature of Quintatha.

I would make a Large Dagger the equivalent of a Shortsword d6 damage.

Dexterity seems a bit high for Large Creatures - are they notably dextrous...obviously they seem to be skilled at dagger throwing..?

Challenge Rating seems fine at this point.

I'll go over a few more things later. :)
 

Hello, Upper_Krust :)

Loved it! Just like a monster I have* in the IH.

*will have.
I guess you cannot give me any details? ;)

All he needs is a black trenchcoat and hes ready for the Matrix in space.
:D

Giant mutant space hamsters eh!?
:D :D :D
More a mix between mouse and beaver - halfling size.


I would make a Large Dagger the equivalent of a Shortsword d6 damage.
I wanted to make a point in showing that they are very damaging for daggers, but I'll consider lowering the damage die.

Dexterity seems a bit high for Large Creatures - are they notably dextrous...obviously they seem to be skilled at dagger throwing..?
They may not look overly dexterous,but they certainly are. Being outsiders, they may have a magically high Dexterity, and I might make a note about this in the text?
 

Re: The Creatures of Quintatha

Hi Knight Otu mate! :)

...sorry I'm late (as ever)

I can't find any other even possible faults with the Creature of Quintatha.

Knight Otu said:
A few sages say that the Creatures are not really natives of Baator, but come from a demiplane linked to the Nine Hells, named Quintatha, a nightmarish ocean of rust and blood surrounding a single city. There, according to the sages, the Creatures live under the name Barkners and live as fishermen and weaponsmiths, hunting colossal iron leviathanim, whose teeth are said to be the base for their powerful daggers. The only link to this demiplane is said to be the titanic iron leviathan Rishtyn-Jaffamy, also called the Great Grey one.

Anything more you can tell us about the Iron Leviathanim or the Great Grey One?

Knight Otu said:
The primary mode of combat of the Creatures of Quintatha is the throwing of their powerful daggers, and they usually carry four of these weapons wih them. Should the unlikely happen and their daggers do not deliver the killing blow!?, they enter combat with their fists. After any combat, they retrieve their daggers, which seems to indicate that the Creatures cannot easily create them for themselves.

I loved this paragraph! :D
 

Hello, Upper_Krust! :)
(Just managed to get updated on the situation of Edena's IR - a long read but really worth it!)

...sorry I'm late (as ever)
No problem :)

I can't find any other even possible faults with the Creature of Quintatha.
Nice to hear. :)
I guess I'll ask the crew of the Creature Catalog forums to look over this thread to hear what they think.

Anything more you can tell us about the Iron Leviathanim or the Great Grey One?
I'll prepare something over the weekend and post it here. :)

I loved this paragraph!
:confused: Did I make an error in the paragraph? Otherwise I cannot imagine what is so funny about it?
 

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