The-Magic-Sword
Small Ball Archmage
I have to disagree on this one, while I certainly understand the frustration with the tools being lackluster the campaign plays quite well in terms of story and gameplay, and it's lengthy enough to justify the game's price tag. I particularly dislike the complaints that it wasn't 5e enough, with the sheer level of "talk to your dm" present in that rule system I don't think it would have ever been practical, nor a particularly good video game system- as things stand i think we got an excellent combat system that pays plenty of homage to DND while still preserving an actual playable experience. I also have to wonder if anyone complaining that it feels like diablo has actually ever played diablo, this is a far more strategic system, It plays much more like DND on higher difficulties as well, i've found.