scoop: 4e gamma world


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so would it make a diffrence if everyone used the same deck...and as such even if player A spent $50 more on it, everyone just gets those power ups...

While that's better, it's still not sufficient, and I still wouldn't permit it in a game I was running. It's not something I want to encourage in future games. It won't keep from buying the core game, as I said, but if the booster decks really are random, they won't be used at my table. :(
 

While that's better, it's still not sufficient, and I still wouldn't permit it in a game I was running. It's not something I want to encourage in future games. It won't keep from buying the core game, as I said, but if the booster decks really are random, they won't be used at my table. :(
Damn straight! :devil:

I'll likely get the three sets but I won't be buying CCG-like booster packs. No way. No how.

Plus, I'll be heavily modifying it so you can play to higher levels and hopefully play without the cards. Of course, I cannot say for certain at this point.
 

I'll likely get the three sets but I won't be buying CCG-like booster packs. No way. No how.

Which is actually the best way to make the point. If people don't buy the game, the message is "Gamma World failed," and that could be for any number of reasons. If people buy the game but not the cards, the message is "We don't want random rules."

Obviously, not saying people who weren't going to buy GW anyway should suddenly buy it; just saying that, if people were interested except for the random angle, it's still worth getting the game itself without the boosters.
 

Well, watching this card thing unfold has left me a bit disappointed.
*scowl*

I might still look into the core rules, because I was really excited about hopping into 4e via GW-- and there's definite potential beyond that, if core looks good & doable without the weird ccg-like "randomization by investment".

I'll reserve judgment til I see it.
 

I hope this release goes down in flames, if for no other reason than to send the noisome idea of a CCG-RPG packing.
 
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Honestly, the move towards cards, tokens, and the like tell me that the game industry is doing what a lot of people try to advocate.

"Adapt to new business models"

I see that said a lot when they talk about dealing with piracy--so making the games look more like collectables with cards, tokens, minis, etc, is part of that matter. Even if you can adapt the text and put it on the Internet, it is not the same thing and if some gamers use the stuff and others don't, there will be some peer pressure involved.
 

As Ari said: I'll definitely check out the core GW books, because I think 4e is a great fit for the gonzo feel of Gamma World. Unless they are woefully misbegotten (or hobbled by the lack of cards), I will probably buy the core book(s).

However, I really loathe the CCG plan, and like Joe, I want it to die. Note: I am not opposed to cards - just randomized cards.
 


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