scoop: 4e gamma world

I see that said a lot when they talk about dealing with piracy--so making the games look more like collectables with cards, tokens, minis, etc, is part of that matter.

Well, with respect, I don't think it has anything to do with piracy. It has to to with taking a known business model that has made the company more money then RPGS ever have, and trying to use it to make an RPG more profitable, and bring in a more continuous, longer lasting revenue stream

Seeing how amazingly successful CCGs have been, I honestly cannot fault WotC for the attempt. It is not a moral lapse or anything - it is just a game design we here don't prefer in RPGs.

But then, maybe we aren't the target market. Perhaps they don't expect hard-core RPG players to pick up the cards, and instead are hoping those who play the card games might use this as an excuse to play RPGs...
 

log in or register to remove this ad


Well, with respect, I don't think it has anything to do with piracy. It has to to with taking a known business model that has made the company more money then RPGS ever have, and trying to use it to make an RPG more profitable, and bring in a more continuous, longer lasting revenue stream

Seeing how amazingly successful CCGs have been, I honestly cannot fault WotC for the attempt. It is not a moral lapse or anything - it is just a game design we here don't prefer in RPGs.

But then, maybe we aren't the target market. Perhaps they don't expect hard-core RPG players to pick up the cards, and instead are hoping those who play the card games might use this as an excuse to play RPGs...
That's possible. Get the magic players into D&D, not the other way around (since that doesn't bring enough people?).

I have no problem with supplements and expansions, but I don't think random card decks are too my taste. That said, neither are random mutations nor mutated giant chicken. I guess it's not my kind of game or setting. ;)

Though I like the idea of "genre" games, using D&D 4 as base system, with genre specific mechanics added. It's probably just the wrong genre for me...
 

That's possible. Get the magic players into D&D, not the other way around (since that doesn't bring enough people?).

Probably not even "get them into D&D". It may not be a "leader" product - just an RPG designed with game elements CCG players are known to like.

One doesn't come up with new design that appeals to new audiences unless one experiments on occasion. And a property that's been pretty much dead for a long time is a decent opportunity for experiment.
 

Heh....I personally don't have the adverse reaction to *randomized* packs (be it miniatures or cards) for games.

Probably because I've been primarily a Limited player and probably why my initial thoughts seemed to be different than most on this thread.

To me, when I first read about this, my initial thought was how each time you choose your powers, EVERYONE does a drafting table.

To many Constructed fans here (and a prime example of why people don't understand M:TG lasting appeal - it has never really been Constructed that drives M:TG sales. It has ALWAYS been the Limited fans and M:TGonline is the best way to see this)
 

Well, with respect, I don't think it has anything to do with piracy. It has to to with taking a known business model that has made the company more money then RPGS ever have, and trying to use it to make an RPG more profitable, and bring in a more continuous, longer lasting revenue stream

Seeing how amazingly successful CCGs have been, I honestly cannot fault WotC for the attempt. It is not a moral lapse or anything - it is just a game design we here don't prefer in RPGs.

I'm just glad that they haven't done this to D&D yet.
 

But then, maybe we aren't the target market. Perhaps they don't expect hard-core RPG players to pick up the cards, and instead are hoping those who play the card games might use this as an excuse to play RPGs...

Y'know what I would've liked before "booster packs," if that were the case?

Solid PvP rules.

A lot of the fun in CCG's is going up against other players to try and win. Everybody puts their all in, and then someone emerges on top.

D&D doesn't have solid PvP rules generally because it's collaborative and narrative. The PC's are generally supposed to win, and the DM is generally supposed to be OK with that, because they're characters with history and goals, part of the world. Characters are supposed to be persistent.

But EVERYONE has that "which character could win in a fight?" moment. Appealing to that style of play (one that is much more familiar than D&D's amorphous "imaginary character goals" style) would expand the base to competitive players...

...and it wouldn't HAVE to have the booster packs, but I suppose it could, and get away with them better.

All randomized packs do, in my mind, in a collaborative, narrative game, is artificially limit how cool my character can be. That's less important if my character isn't really something to roleplay as much as it is something to hurl against my opponent until one or the other of us breaks.
 

Probably because I've been primarily a Limited player and probably why my initial thoughts seemed to be different than most on this thread.

To me, when I first read about this, my initial thought was how each time you choose your powers, EVERYONE does a drafting table.

To many Constructed fans here (and a prime example of why people don't understand M:TG lasting appeal - it has never really been Constructed that drives M:TG sales. It has ALWAYS been the Limited fans and M:TGonline is the best way to see this)

Can you explain what you mean by limited vs constructed for non CCG players here?
 

is gamma world the 2011 setting or is this something different? Are there laser guns and robots etc

I think it fits in since WOTC isn't renewing the Star Wars license.

maybe star frontiers is next?

Mike
 


Remove ads

Top