Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build
Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4
Speed: 5
HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-3 used today)
Healing Surge Value: 11
[u]Defenses[/u]
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17
[u]Feats:[/u]
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]
[u]Skills[/u]
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]
[u]Paladin Class Features:[/u]
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]
[u]At-Will Powers:[/u]
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]
[u]Encounter Powers:[/u]
*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw
Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]
[u]Daily Power:[/u]
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]
[u]Utility Power:[/u]
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]
[u]Equipment/Magic[/u]
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Manous Artouche, Human (Protecting) Paladin 4, 25 pt. build
Str 16 +3
Dex 13 +1
Con 13 +1
Int 08 -2
Wis 14 +2
Cha 19 +4
Speed: 5
HP=46-37=9+11=20+11+11=42
Healing Surges per day: 12 (-3 used today)
Healing Surge Value: 11
[u]Defenses[/u]
AC 23
Fort 16
Ref 16 [10+1/2L+1dex bonus+2shield bonus+1Paladin bonus]
Will 17
[u]Feats:[/u]
Alertness [Manous does not grant CA when surprised, and he receives +2 Perception]
Action Surge [Human bonus feat, +3 to attacks when Manous spends an AP]
Devoted Paladin [+1 healing surge, add cha bonus (+4) to lay on hands]
Virtuous Recovery [Gain resist all when spend a healing surge]
[u]Skills[/u]
Perception [+2(half level)+1(wis)+5(trained)+2(feat)=+10]
Diplomacy [+2(half level)+4(cha)+5(trained)=+11]
Acrobatics [+2(half level)+1(dex)+0(untrained)=+3]
Athletics [+2(half level)+3(str)+0(untrained)=+5]
Bluff [+2(half level)+4(cha)+0(untrained)=+6]
Endurance [+2(half level)+1(con)+0(untrained)=+3]
Heal [+2(half level)+2(wis)+0(untrained)=+4]
Stealth [+2(half level)+1(dex)+0(untrained)=+3]
Streetwise [+2(half level)+4(cha)+0(untrained)=+6]
[u]Paladin Class Features:[/u]
Channel Divinity: Divine Mettle - Encounter [add M's Cha bonus (+4) to an ally's Saving Throw]
Channel Divinity: Divine Strength - Encounter [add M's Str bonus (+3) as extra dam on next att. this turn]
Divine Challenge - At-Will [mark 1 target w/in burst 5]
Lay on Hands - At-Will special - use # of times equal to Wis mod. = 2 [spend healing surge, for ally to heal ally's own surge value hp]
[u]At-Will Powers:[/u]
Bolstering Strike [Cha vs. AC] 1[W]+ cha mod and I gain +2 temp hp
Enfeebling Strike [Cha vs. AC] 1[W]+cha mod and if target is marked it takes -2 to att untl ENT
Ardent Strike [Cha vs. AC] [A target hit w/ this power is subject to Manous's Divine Sanction untl ENT,
which means that the target takes 3+4 radiant damage in each round that it makes an attack that
does not include Manous as a target.]
[u]Encounter Powers:[/u]
*Heroic Effort [Human Racial Power]
Personal - No Action
Trigger - Manous misses an attack or fails a saving throw
Effect - Manous gains a +4 racial bonus to the attack or saving throw
Shielding Smite [cha vs. AC] [dam = 2[W]+cha mod and one ally w/in 5 gains +2AC untl ENT]
Righteous Smite [cha vs. AC, hit: 2[W]+cha mod plus Manous and all allies w/in 5 squares gain 9 temp hp]
[u]Daily Power:[/u]
*Radiant Delirium [3d8+4 + dazed untl ENT and -2 AC save ends][Miss-half dam+target dazed untl ENT]
[u]Utility Power:[/u]
Bless Weapon [minor action: until the end of the encounter,
the weapon blessed gains +1 on attack rolls, inflicts +1d6 radiant damage,
and crits on 18-20]
[u]Equipment/Magic[/u]
+1 Black Iron Plate Armor [L4] (+9 AC) [50gp+840gp] Property-Resist 5 fire/Resist 5 necrotic
Heavy Shield (+2 AC) [10gp]
+1 Frost War Hammer [L3] (1d10+1 dam., crit +1d6 dam, +2 att, versatile) Power: at-will, free action
change all dam inflicted by this weapon to cold dam. Power: daily, free action inflict an
extra +1d8 cold dam. and target is slowed until the end of my next turn.
Longsword (1d8 dam., +3 att., versatile) [15gp]
Longbow (1d10 dam., +2 att., range 20/40)[30gp]
Arrows [1gp] [29 arrows remaining]
+1 Holy Symbol of Battle [1,000gp] [L5] +1 att/dam., crit +1d8, Power (free) +1d10 damage when hit
Standard Aventurer's Kit [15gp]
Journeybread [50gp]
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Manous does a double take, looks down at himself, and says, "City folk? What gave me away? Was it my nose ornament or my extensive tattoos?"![]()
"Ah, well, we simply felt the need for some fresh country air," answers Lucien. He raises his mug to Henre. "And hospitality, of course."
Malkyr Tsul
Malkyr excuses himself, saying he had already eaten enough for this evening and needs to rest.
[sblock=OOC]
Passive perception is enough to pass the test.
He takes 10 on stealth (for a 26) once out of sight to enter a vantage point to spy on both the priests and the man outside.
[/sblock]
"You've come to the right place for the hospitality. They do set a fine table. But as for country air, I always thought it smelled of manure and rotting vegetables."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.