• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Scotley's and Leif's Constables of the 14th Ward [3.5E D&D] [OOC 02]


log in or register to remove this ad


[sblock=Scotley Only!] [sblock=I MEAN IT!] [sblock=I'm NOT kidding!] I got this in a pm from Fenris sometime back and thought we should have Iggy do something about it sometime, for good or for ill who can say? -- Braz's Note: The note Braz left on Iggy's desk, read, in dwarf runes: "See what happens when you send a dwarf? All your constables come back alive and having accomplished their mission."[/sblock] [/sblock] [/sblock]
 



My initial thought is "no," but post in this thread the full text of any spell from there that you want, and we'll discuss it. See, Scotley, I can be reasonable! :uhoh:
 
Last edited:

It's actually a series of spells. Here they are.

[SBLOCK="Primal Hunter"]Primal Hunter
Transmutation
Level: Druid 2, Ranger 1, Sorcerer 2
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 24 hours

You gain a +5 competence bonus on Climb, Jump, and Swim checks.

*See Special Bonus
Source: Dragon Magic (DM)[/SBLOCK]
[SBLOCK="Primal Instinct"]Primal Instinct
Transmutation
Level: Druid 3, Ranger 2, Sorcerer 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 24 hours

You gain a +5 competence bonus on initiative and Survival checks.

*See Special Bonus
Source: Dragon Magic (DM)[/SBLOCK]

[SBLOCK="Primal Senses"]Primal Senses
Transmutation
Level: Druid 4, Ranger 3, Sorcerer 4
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 24 hours

You gain lowlight vision and a +5 competence bonus on Listen and Spot checks.

*See Special Bonus
Source: Dragon Magic (DM)[/SBLOCK]

[SBLOCK="Primal Speed"]Primal Speed
Transmutation
Level: Druid 6, Ranger 4, Sorcerer 6
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 24 hours

You gain a +5 resistance bonus on Reflex saves and a +10-foot enhancement bonus to all your speeds.

*See Special Bonus
Source: Dragon Magic (DM)[/SBLOCK]
[SBLOCK="Special Bonus"]If you have two of these spells active on you at the same time, you gain uncanny dodge (as the barbarian class feature). If all four of these spells are active on you at the same time, you gain improved uncanny dodge (as the barbarian class feature; your barbarian level for the purpose of being flanked equals your caster level).[/SBLOCK]
 

Re: Kerlan's proposed spells

[sblock=Scotley only!] I dunno, man, what do you think? Primal Speed looks pretty under-powered for a 6th level spell don't you think?[/sblock]

Those don't seem to awfully bad, ;) but I need to confer with my sage-like co-DM before we give final approval.
 

I'm good with these if you want them.

[sblock=Leif]Yeah, it is a little underpowered on its own, but as the fourth spell in the series it is also key to getting the improved uncanny dodge, which is nothing to sneeze at. The durations on these are also really long. 3.5 mostly did away with all day spells. Typically, such spells would only last at most an hour per level. I think the unusual duration merits the higher level. [/sblock]
 

Kerlan,

Proposal approved! Of course, more powerful, better-equipped pcs lead to more frequent wandering monster checks.... :D
 

Into the Woods

Remove ads

Top