Besharrn Bklacktusk, half-orc ranger3
If Dannis's awesome aura of kickass holiness did totally obliterate the skeletons, Besharrn will step two squares to the west and attack the closest skeleton to his immediate south.
initiative;halberd attack;damage (1d20+3=23, 1d20+7=17, 1d10+3=13)
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Besharrn Blacktusk Half-Orc Ranger3
S15,D16,C14 [-2, stirge],I12,W12,C11
AC:21[10+7(+1 Breastplate)+3(Dex)+1(Dodge Feat)] [25 w/Shield of Swings]
FF:17
T:14 [18 w/Shield of Swings]
HP:35/35
Skills: (Ranks 7+7+7 = 21) [CS=Class Skill]
Climb 3 ranks +2 str +3 CS = +8
Intimidate 3 ranks +2 rac'l +3 CS +0cha = +8 [Std act'n-if sucsfl give opp the Shaken condition, -2 att]
[DC to demoralize=10+target's HD+target's Wis mod] [lasts 1rnd + 1rnd for every 5 check exceeds DC]
Knowledge (Dungeoneering) 3 ranks, +1 Int +2 Favored Terrain +3 CS = +9
Perception 3 ranks +1 wis +3 CS = +7 [+2 underground]
PASSIVE PERCEPTION: 17 [19 underground]
Stealth 3 ranks +3 dex +3 CS = +9 [+2 underground]
Survival 3 ranks +1 wis +3 CS = +7 [+2 underground] [+1 (half Ranger Level) to follow tracks]
Swim 3 ranks +2 str +3 CS = +8 [-3 ACP if wearing +1 Magic Breastplate]
Saves: Fort: +6 Ref: +7 Will: +3
Init +3, BAB +3, CMB +5, CMD 18 [22 w/ Shield of Swings]
Halberd +7, 1d10+3 dam, Short Sword +6, 1d6+2 dam, Heavy Crossbow +7, 1d10 dam
Feat: Shield of Swings - gain +4 AC and CMD but only do half damage. FULL ATTACK ONLY [APG]
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